Ghost Snail with Slippery/Sticky ooze slide passive.

ckeanee

New member
Sluggy-weirdo with a spectral shell. Leaves trail of ectoplasm behind when sliding.

Ecto-Goo slide: Passive
While sliding, ~ leaves a trail of trail of spectral goo behind that assists friendly movement and hinders enemies.
Base ability: +25% slide distance on trail (always applies to character)
While on the trail, allies get +20% dash speed, +10% dash distance (effects linger for 1s, ooze drips off you)
Enemies get -10% dash speed and distance

Level 1
+25% slide distance
+10% stam recovery on trail

Level 2
Enemies -20% dash speed/distance

Level 3
Free stam for allies on the trail (Or activate passive to restore stam to allies on the trail)
+1 stam cost for enemies on the trail (This might be too good, it could be an activate-able passive that if you trigger causes this effect, or just slow dashes more instead or something)
OR
You can slide up walls (The snail trail sticks to walls or something)


Ghost Shell:
Defensive ability, would be used after sliding/dashing in to provide some sort of invulnerability/damage resistance/barrier/HP Regen at the cost of move speed. Snail shell becomes opaque. You can't move at all outside of heavy melee but if you get hit you go sliding. Heavy melee should still work, letting you ram with the shell and slide around a bit.

Ultimate + Final ability + Gun are much more up in the air. Core design idea is a character that slides in to initiate/distract, giving the rest of the team a launchpad to follow in with while also becoming hard/impossible to follow. Should be a support/set-up character. Maybe the ultimate upgrades the trails - or maybe the ult IS the passive, letting it have much more power budget.

One thought I had to balance the slide passive is that it could use the same meter as the character's gun. So you'd have to reload to be constantly gunking up the place, and once you choose to fight you can't keep setting up. Also synergizes with the melee-sided design of the character? Gun should be bad, was picturing a faster firing viscous gun with no alt fire, or something like Paige's and they shoot lil ghosts.

I'd just love another slide/stamina passive in the game, and I think this shouldn't tread too much on viscous + vyper.
 
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