Tedeshi
Active member
About what is this report
The pause in the game has a lot of bugs when interacting with the characters. Their abilities continue to work, even if there is a pause.Table of bugs
Hero | Video | Description |
---|---|---|
Yamato | View attachment YamatoPauseBug.mp4 | Update: Yamato can change the direction of damage, although the projectile flies in a constant direction. I sent a video of the example below in this message |
Warden | View attachment WardenPauseBug.mp4 | The projectile falls and deals damage even after the pause starts. |
Vindicta | View attachment VindictaPauseBug.mp4 | The ultimate shot may not cause any damage at all |
View attachment PocketPauseBug.mp4 | The big toad disappears during the pause. After pressing the pause, the toad is moved to the maximum distance. And the teleport only works where there was a toad at the moment of pause. | |
Engineer | View attachment Engineer.mp4 | Placements continue to drop even after the start of the pause |
Kelvin FIX PLS | View attachment FPS_OMG.mp4 | Apparently, this only works if the sphere breaks the samples. The longer the pause lasts, the more effects will appear after pressing the pause. |
Bebop | View attachment Deadlock replay 2024 06 27 14 07 clip 1.mp4 | Original thread:
Bebop hook continues traveling even during pauseAssuming this is related to other issues with the pause function but Bebop's hook will continue traveling (and grab) enemies during pauses In match 176751 at around 2 minutes I shoot a hook towards Warden just as the game is paused by his teammate, hook lands during pause. Recreated in demo as well
project8.dev
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