Gangster ghost - Concept art

I am most often not a huge fan of abilities that yields bonus souls, but I think Cash could be reworked into a "Mug" ability, where the hero deals bonus damage to enemies with more networth than him. One of the tier upgrades (specifically tier 3) can at the same time make him take reduced damage from heroes with lower networth than him (so that the ability still does something when you are ahead).

And it doesn't even have to be damage increase / damage decrease, it could just be any interesting effect that is based on networth difference.

But I like the rest of the hero design.
 
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