mixail.kapranov
New member
1. make downward dash (one that 98% of players dont use) cost 1/2 or 3/4 of 1 stamina charge.
2. make subtle clues (on the wall or around crosshair interface) that wall jump can be performed.
3. [controversial] limit the amount of possible heavy melee casts to one while airborne. resets after touching ground or after performing wall jump. (i dont have much reasoning for this change, but it feels right and also makes "vertical" heroes little more predictable)
4. not new idea, but so-called "fleetfoot melee cancel" needs to go. I dont think this is a healthy mechanic for the game. or at least lock it behind 3k/6k items. for 1250 its to cheap.
5. add rebinding of "esc" key. i keep accidentally smashing it in panic while trying to press '1' on my keyboard where they have no physical separation. (skill issue, i know)
6. make spirit scaling of magazine capacity (yamato and haze) to scale not the base capacity, but be % based as other % based sources (most items and golden statues) and thus be additive to those. (i know it will be a nerf to those heroes but nerfs can be mitigated by other factors)
7. [bonus] make ivy fold her wings even closer to her back when crouching (otherwise it makes almost no difference)
those are in order i want them to appear in the game. I hope to get a feedback on this post (through game changes or comments from developers), since I'm planning on developing and publishing my bigger ideas and i want to be sure that those will be noticed. also my last bug report went unnoticed, but the viper issue still persists even after last big update and me updating video drivers
2. make subtle clues (on the wall or around crosshair interface) that wall jump can be performed.
3. [controversial] limit the amount of possible heavy melee casts to one while airborne. resets after touching ground or after performing wall jump. (i dont have much reasoning for this change, but it feels right and also makes "vertical" heroes little more predictable)
4. not new idea, but so-called "fleetfoot melee cancel" needs to go. I dont think this is a healthy mechanic for the game. or at least lock it behind 3k/6k items. for 1250 its to cheap.
5. add rebinding of "esc" key. i keep accidentally smashing it in panic while trying to press '1' on my keyboard where they have no physical separation. (skill issue, i know)
6. make spirit scaling of magazine capacity (yamato and haze) to scale not the base capacity, but be % based as other % based sources (most items and golden statues) and thus be additive to those. (i know it will be a nerf to those heroes but nerfs can be mitigated by other factors)
7. [bonus] make ivy fold her wings even closer to her back when crouching (otherwise it makes almost no difference)
those are in order i want them to appear in the game. I hope to get a feedback on this post (through game changes or comments from developers), since I'm planning on developing and publishing my bigger ideas and i want to be sure that those will be noticed. also my last bug report went unnoticed, but the viper issue still persists even after last big update and me updating video drivers
