----- Entering the queue ------
[GCClient] Recv msg 9100 (k_EMsgGCToClientSDRTicket), 254 bytes
[SteamNetSockets] Received Steam datagram ticket for server steamid:90203698416607254 vport -1. match_id=22168220
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
Lobby 101061493272878550 for Match 22168220 created
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 77 bytes
Reconnect info changed? [A:1:789121048:30665]/101061493272877716 -> [A:1:697065494:30665]/101061493272878550
Persisting reconnect info to disk: server_steam_id: 90203698416607254 lobby_id: 101061493272878550 time_updated: 1728769264 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 5260
Persisting reconnect info to disk: server_steam_id: 90203698416607254 lobby_id: 101061493272878550 time_updated: 1728769264 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 5260
CCitadelClientGCSystem::ConnectToAddress( =[A:1:697065494:30665] )
[Citadel Client Networking] Steam datagram ticket found to connect to '=[A:1:697065494:30665]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:697065494:30665]), 8 )
[Citadel Play Controller] CCitadel_PlayController::OnMatchFormed
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(8) addons() desc(Remote Connect (=[A:1:697065494:30665]))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [8] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1609731844 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1609731844 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #1609731844 (userdata 1)
[SteamNetSockets] [#1609731844 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3196359330 pipe 'TMac'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1609731844
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'TMac' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'TMac' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3196359330 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3196359330 (userdata 0)
[NetSteamConn] Disassociating NetChan TMac @ (unknown) from Steam Net Connection handle #3196359330 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3196359330
CPlayerVoiceListener:
ostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 3304.859
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3304.860
Destroying bullet handler 000001BF331747C0
CCitadelBulletManager removed BulletHandler 000001BF331747C0 (now 0)
CPlayerVoiceListener::GameShutdown()
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 3304.862
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3304.862
[NetSteamConn] Steam Net connection #3196359330 pipe 'TMac' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3196359330 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:697065494:30665], connection #3219095612 SDR server steamid:90203698416607254 vport 0
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0] Requesting session from par#143 (185.25.182.51:27019). Ping = 33 = 9+24 (front+back). Rank=1 Score=46
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0] Selecting par#143 (185.25.182.51:27019) as primary. (Ping = 33 = 9+24+0 (front+interior+remote). Rank=1 Score=33)
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0] Requesting session from fra#351 (155.133.226.79:27043). Ping = 39 = 18+21 (front+back). Rank=2 Score=54
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0] Selecting fra#351 (155.133.226.79:27043) as backup #1 (Ping = 39 = 18+21+0 (front+interior+remote). Rank=2 Score=40)
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0] connected
[Client] Sending connect to =[A:1:697065494:30665]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:697065494:30665]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:697065494:30665]
[Client] Sending connect to =[A:1:697065494:30665]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:697065494:30665]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:697065494:30665]
[Client] Sending connect to =[A:1:697065494:30665]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:697065494:30665]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:697065494:30665]
[Client] Sending connect to =[A:1:697065494:30665]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:697065494:30665]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:697065494:30665]
[Client] Received S2C_CONNECTION from =[A:1:697065494:30665] [addons:'']
[NetSteamConn] Associating NetChan server @ =[A:1:697065494:30665] (=[A:1:697065494:30665]) with Steam Net Connection handle #3219095612 (userdata 0)
[Client] CL: Connected to '=[A:1:697065494:30665]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [8] addons []
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [8] addons []
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:697065494:30665]'
[Client] CL: connection to '=[A:1:697065494:30665]' already started
[Client] Game: "Deadlock"
[Client] Map: "dl_streets"
[Client] Players: 11 (1 bots) / 32 humans
[Client] Build: 10199 (revision 9253163)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient:
rocessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000583 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 109.817077ms
[Client] CNetworkGameClient:
rocessClassInfo: create on client true
[Client] CNetworkGameClient:
rocessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 14.760 msec
--- [ stuck in loading screen ] ----
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Requesting session from waw#241 (155.133.230.103:27025). Ping = 37 = 37+0 (front+back). Rank=2 Score=54
[Networking] [server @ =[A:1:697065494:30665]] high frame misdelivery 20.0%, 2/0 of 10 frames dropped/reordered, 0ms ping
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Switched to backup #1 fra#351 (155.133.226.79:27043) (Ping = 38 = 17+21+0 (front+interior+remote). Rank=1 Score=39) as primary, from par#143 (185.25.182.51:27019) (Ping = 115 = 91+24+0 (front+interior+remote). Rank=3 Score=124 Connection gap 572ms.)
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Selecting waw#241 (155.133.230.103:27025) as backup #1 (Ping = 37 = 37+0+0 (front+interior+remote). Rank=2 Score=40)
[Networking] [server @ =[A:1:697065494:30665]] high frame misdelivery 63.2%, 12/0 of 19 frames dropped/reordered, 0ms ping
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
[SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:101061493272878550>)
Lobby 101061493272878550 for Match 22168220 destroyed
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] closed by peer (1001): NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Steam Net connection #3219095612 SDR server steamid:90203698416607254 vport 0 'server' closed by peer, reason 1001: NETWORK_DISCONNECT_SHUTDOWN
[Networking] NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:697065494:30665], handle #3219095612 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #3219095612 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ =[A:1:697065494:30665] (=[A:1:697065494:30665]) from Steam Net Connection handle #3219095612 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for =[A:1:697065494:30665], handle #3219095612
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 1 (NETWORK_DISCONNECT_SHUTDOWN).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_SHUTDOWN
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 9 )
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:697065494:30665]), 8'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(9) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [9] addons []
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 3485.604
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3485.607
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 3485.715
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3485.715
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [9] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 000001BF33175E80 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000001BF33175E80 for weapon 0000000000000000 (now 1)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#3079098111 pipe] connected
[SteamNetSockets] [#2938179713 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=b7874eff@loopback:1 <-> server=af211081@loopback:0
[NetSteamConn] Associating NetChan TMac @ loopback:0 (loopback:0) with Steam Net Connection handle #2938179713 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3079098111 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'TMac' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10213 (revision 9253163)
[Client] Server Number: 5
[SignonState] CL: CNetworkGameClient:
rocessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000571 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient:
rocessClassInfo: create on client true
[Client] CNetworkGameClient:
rocessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 14.633 msec
[Server] SV: Sending full update to client TMac (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.436 KB [6 netframes], outgoing 1.101 KB [5 netframes]
[Networking] TMac @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Discarding inactive session waw#241 (155.133.230.103:27025). ConnectionShutdown
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Discarding inactive session fra#351 (155.133.226.79:27043). ConnectionShutdown
[SteamNetSockets] [#3219095612 SDR server steamid:90203698416607254 vport 0 'server'] Discarding inactive session par#143 (185.25.182.51:27019). ConnectionShutdown