Game loses frames after being open a while on Linux

Hello, I am playing deadlock on Linux, I am using the native version with Vulkan. The game runs perfectly fine for a little bit, and then it will start running MUCH slower (around a quarter of the frames) after playing for a bit; I haven't been able to pinpoint exactly when the dropping starts but it's around 15 to 30 minutes after launching. After doing some looking on ProtonDB I saw other people complaining of the same issue, and my friend who also plays on Linux is experiencing the same issue.

If it matters, I am on Arch Linux using CachyOS' v3 repos, and my other Linux-using friend is just on CachyOS. I do not believe it to be an issue with my system as the problem has persisted across several system updates (kernel/driver versions, etc)

Below is my Steam hardware scan in case it's needed. If any other information is needed please let me know.

Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: MAG Z790 TOMAHAWK WIFI (MS-7D91)
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-14700K
CPU Family: 0x6
CPU Model: 0xb7
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 5500 MHz
28 logical processors
20 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
BMI1: Supported
BMI2: Supported
F16C: Supported
FMA: Supported
Operating System:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 6.19.2-1-cachyos-bore
X Server Vendor: The X.Org Foundation
X Server Release: 12401009
X Window Manager: KWin
Steam Runtime Version: steam-runtime_1.0.20251202.187498
Client Information:
Version: 1769025840
Browser GPU Acceleration Status: Disabled
Browser Canvas: Unavailable
Browser Canvas out-of-process rasterization: Disabled
Browser Direct Rendering Display Compositor: Disabled
Browser Compositing: Disabled
Browser Multiple Raster Threads: Enabled
Browser OpenGL: Disabled
Browser Rasterization: Disabled
Browser Raw Draw: Disabled
Browser Skia Graphite: Disabled
Browser Video Decode: Disabled
Browser Video Encode: Disabled
Browser Vulkan: Disabled
Browser WebGL: Unavailable
Browser WebGL2: Unavailable
Browser WebGPU: Disabled
Browser WebNN: Disabled
Video Card:
Driver: NVIDIA Corporation NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 590.48.01
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 164 Hz
VendorID: 0x10de
DeviceID: 0x2803
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 4480 x 1440
Primary Display Size: 27.44" x 15.43" (31.46" diag), 69.7cm x 39.2cm (79.9cm diag)
Primary VRAM: 8188 MB
Sound card:
Audio device: USB Mixer
Memory:
RAM: 64067 Mb
VR Hardware:
VR Headset: None detected
No VR configuration with trackers detected
Most number of trackers in a session: 0
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 920660 MB
Largest Free Hard Disk Block: 159933 MB
Storage:
Number of SSDs: 2
SSD sizes: 4000G,1000G
Number of HDDs: 0
Number of removable drives: 0
 
I'm on EndeavourOS with a 2080 Super and I have a weird thing where I have microstutters when my mouse is bound/moving the camera but fine if I press tab or I am dead. I'm also using vulkan


I thought the native linux client wasn't available yet? Running vulkan is using the Windows Vulkan api, not the linux version.
 
I've also noticed some logs in journalctl saying that I'm out of vram (8gb, playing on all low FSR3 2x) and nvidia-smi showing deadlock capping my vram at the end of the game but these are only when big freezes are happening.

No logs for when just the microstutters happen though.
 
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