bugs in player model rendering

fenhyjs

New member
1767323927769.jpeg
wtf,The model is infinitely elongated.
I also find this in the source film maker of cs2.
video card: Nvidia 5060
> sys_info
C:\buildworker\citadel_rel_win64\build\src\rendersystem\texturebase.cpp(3551):ResourceHandleToData( materials/citadel_loading_psd.vtex ) failed! Falling back to error texture!
C:\buildworker\citadel_rel_win64\build\src\rendersystem\texturebase.cpp(3597):ResourceHandleToData( materials/citadel_loading_psd.vtex ) failed! Falling back to error texture!
--- System Information ---
Uptime( 455.306249 )
Total frames( 19239 )
Curtime( 430.176392 )
Realtime( 429.875641 )
Current Map: 'dl_hideout'
Addons:
VPK overrides:
SpawnCount: 2
DLL load denials: 4, last '\??\G:\Program Files (x86)\Steam\VERSION.dll'
Command Line: "deadlock.exe" -steam -console
Launch path: H:\SteamLibrary\steamapps\common\Deadlock\game\bin\win64\deadlock.exe
Build: 10661 (revision 10342173)
OS: Windows 10 Pro (Build: 27924) (UBR: 1000) (Limited User)
OS type: Windows 11 (21)
Windows Game DVR: ENABLED
Windows Game Mode: active
App UI Language: english, convar english, localization english_US
Windows user default LCID: 0x0409
App active: yes, 0ms inactive sleep
Number of immediate Steam friends: 45 (all friends 47)
Steam UGC subscriptions: unavailable
Misc: rate 196608 update 128 latency 0 msec
Net: 127.0.0.1:27015
Time: Fri Jan 2 11:22:03 2026
Process: 64-bit, OS: 64-bit
Process priority: normal, main thread priority: normal
CPUs: 16 CPUs (8 cores), Frequency: 2.5 GHz, Features: F/M/S 6/167/1 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX AVX2 AVX512+VPCLMULQDQ MMX RDTSC RDTSCP CMOV FCMOV PCLMULQDQ
CPU brand information: 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz
Engine thread pool: 7 thread(s)
Render system: Vulkan
Driver Name: NVIDIA GeForce RTX 5060
Driver Version: 595.2.0.0
VendorId / DeviceId: 0x10de / 0x2d05
SubSystem / Rev: 0x0 / 0x0
DXLevel: 111
Texture memory: 7,473,201,152
GPU memory (use / budget): 5,483,024,384 / 7,473,201,152
Vid: Desktop-friendly Fullscreen, render at 2560 x 1440, display at 2560 x 1440, refresh rate 0.00Hz (75Hz desktop)
Texture data resident: 3,177,530,174 (panorama_rt 164,012,032; panorama_tex 193,355,434)
Version:20, aspectratiomode:0, coop_fullscreen:1, cpu_level:2, defaultres:2560,
defaultresheight:1440, fullscreen:0, fullscreen_min_on_focus_loss:0, gpu_level:3,
gpu_mem_level:2, high_dpi:0, knowndevice:0, mat_viewportscale:1.000000, mat_vsync:1,
mem_level:2, monitor_index:0, nowindowborder:1, r_arealights:true, r_citadel_antialiasing:1,
r_citadel_distancefield_ao_quality:2, r_citadel_dlss_settings_mode:4, r_citadel_fog_quality:1,
r_citadel_fsr2_sharpness:0.500000, r_citadel_fsr_rcas_sharpness:0.250000, r_citadel_motion_blur:1,
r_citadel_shadow_quality:3, r_citadel_ssao_quality:4, r_citadel_upscaling:4, r_dashboard_render_quality:1,
r_depth_of_field:true, r_dlss_preset:10, r_effects_bloom:true, r_fullscreen_gamma:2.200000,
r_light_sensitivity_mode:false, r_low_latency:2, r_particle_depth_feathering:true,
r_post_bloom:true, r_texture_stream_mip_bias:0, recommendedheight:0, refreshrate_denominator:0,
refreshrate_numerator:0, shaderquality:1, useadvanced:1,
Scene information:
Begin to finish rendering views : 0.001539
Finish to complete : 0.001170
Number of views allocated : 20
Triangles rendered: 0
SceneObjects drawn: 0 in 0 draw calls and 0 meshlet dispatches
0 base, 0 animated
Material changes: 0 (0 depth-only)
0 initial materials (0 initial depth-only) (0 fast-path depth-only)
Unbatchable material draws: 1
Lights in view (unshadowed+shadowed): 0+0 omni, 0+0 spot, 0+0 barn 0 env 0 lpv.
0 shadowmaps [0 dynamic, 0 mixed], 0 empty mixed shadows culled
Culling: 0 objects pre-cull (0 tested), 0 passing culling
cpu culling: [vis 0] [vol 0] [dist 0] [size 0]
gpu culling: [vis 0] [frust 0] [occ 0] [vol 0] [bface 0] [size 0] [density 0]
BLAS builds: 0 (0 triangles); Dynamic builds: 0 (0 triangles); 0 compactions; 0 bytes scratch mem
Number of transforms, instances allocated: 1711 (80kb), 1052 (32kb)
Vertex Cache: 10 updates in 10 dispatches updating 88531 vertices
Per-frame scratch memory used: 17.20 KB (high watermark 196.61 KB)
Number of contexts created: 0 primary
Number of display lists submitted: 154
Number of views rendered: 0 (12 with world traversals)
Number of jobs used to render: 95
Number of rendertarget binds: 2
Number of pushconstant sets: 0
0 particle systems rendered
0 material binds for particles
0 draw calls for particles
0 meshlets dispatched for particles
Checked pending presents 19,196 times; waited 6,516 times; abandoned 0 times
Texture memory: 3,030 / 6,103 MB; in 6,413 textures (1,286 MB non-evictable)
Textures created overall: 6,998; textures evicted: 0
Command stream pools: 17,793,024 bytes in base, 0 bytes in medium, 0 bytes in large (0 extra data fallbacks)
Vulkan Total Mem: 4.83 GB; Fragmentation: 136.94 MB; PMB mem: 181.40 MB; command buffers: 1,036
Vulkan framebuffers: 0; renderpasses: 0
Vulkan pipelines: 1,154; pipeline layouts: 842
Material count: 1,526
Material generation: 18
Process Memory:
Working set: 418.58 MiB
Peak working set: 6460.66 MiB
Heap: standard allocator pass-through to low-level
Low-level allocator: mimalloc
Current commit charge: 9746.59 MiB
Peak commit charge: 12030.66 MiB
System Memory:
Memory load: 16%
Total physical memory: 31588.30 MiB
Free physical memory: 26374.02 MiB
Total page file: 45678.12 MiB
Free page file: 20737.23 MiB
Startup HasInsufficientPagefile() detection: false
Startup HasLowAvailableVirtualMemory() detection: false
Localization stats for english data:
64,676 tokens; 64,753 instances (64,753 from 15 files; 0 not file-based)
string data: 3,146,112 bytes in 20 blocks
2,359,296 bytes for token lookup; 1,048,576 bytes for instance info
total memory allocated: 6,553,984 bytes
ConVars (non-default):
var value default
citadel_activate_window_on_unpause true false
citadel_allow_purchasing_anywhere true false
citadel_crate_early_spawn_delay 5 30
citadel_crate_respawn_interval -1 300
citadel_crate_spawn_initial_delay 60000 600
citadel_hero_demo_unlock_flex_slots true false
citadel_hero_roster 6,17,63
citadel_hero_testing_enabled true false
citadel_hero_testing_infinite_money true false
citadel_hideout_intro_version_seen 1 0
citadel_shop_default_tab 1 -1
citadel_show_npe_modal false true
cl_cq_min_queue 2 0
cl_hud_telemetry_frametime_show 2 1
cl_hud_telemetry_net_detailed 2 0
cl_hud_telemetry_net_misdelivery_poor 2 5
cl_hud_telemetry_net_misdelivery_show 2 1
cl_hud_telemetry_net_quality_graph_show 1 0
cl_hud_telemetry_ping_show 2 1
cl_jitter_bad_threshold_up 41.25 20
cl_updaterate 128 20
deadlock_early_development_warning_disabled true false
default_fov 75 70
hostip 452030529 0
hostname tenshi
name tenshi unnamed
panorama_console_position_and_size 20.00|20.00|1000.00|800.00
rate 196608 786432
sensitivity 3.013853 1.25
sound_device_override Source2SDLDefaultDevice
speaker_config 2 0
survey_chance 75 0
sv_cheats true false
sv_parallel_checktransmit 2 0
sv_pvs_max_distance 4000 0
think_limit 0 10
thread_pool_option 2 -1
voice_device_override #OS_Default_Device
 
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