I'm getting really bad hitching after playing the game for about 45 minutes. Each hitch lasts about 1-2 seconds and happens about every 30-45 seconds. I enabled console for my last session and grabbed some of the text that was recorded during the hitching.
I'm running the latest drivers of everything. I have an AMD Ryzen 5600X, nvidia 3070, 16GB DDR4, and the game is installed on a samsung 970 EVO Plus.
I also followed some advice in another thread where they suggested running from a desktop shortcut and checking the box for "Disable fullscreen optimizations" which didn't help. I have no mods installed.
Console output:
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 520.47ms clamped. Acting as if the frame only took 100.00ms
Framerate spike report
FrameTotal: 520.47ms, tolerance: 52.05ms
excl ms excl % incl ms group
-------- ------- -------- --------------
303.22ms 58.26% 506.67ms Present_RenderDevice
208.41ms 40.04% 512.79ms Client Rendering
1.38ms 0.26% 520.47ms Unaccounted
1.10ms 0.21% 1.10ms Networking
1.08ms 0.21% 1.08ms PanoramaUI
1.02ms 0.20% 1.38ms Prediction
0.86ms 0.16% 0.86ms Interpolation
0.75ms 0.14% 0.78ms Client Physics
0.52ms 0.10% 0.70ms ClientSimulateFrame
0.52ms 0.10% 1.86ms ClientSimulateTick
0.28ms 0.05% 0.28ms Animation
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 50.806 - teleporting
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 54.015 - teleporting
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 57.481 - teleporting
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_throw.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_leans.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_flinch.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
Cannot apply Ragdoll impulse, body part root_motion is not physicalized
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 10411.352 - teleporting
I'm running the latest drivers of everything. I have an AMD Ryzen 5600X, nvidia 3070, 16GB DDR4, and the game is installed on a samsung 970 EVO Plus.
I also followed some advice in another thread where they suggested running from a desktop shortcut and checking the box for "Disable fullscreen optimizations" which didn't help. I have no mods installed.
Console output:
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 520.47ms clamped. Acting as if the frame only took 100.00ms
Framerate spike report
FrameTotal: 520.47ms, tolerance: 52.05ms
excl ms excl % incl ms group
-------- ------- -------- --------------
303.22ms 58.26% 506.67ms Present_RenderDevice
208.41ms 40.04% 512.79ms Client Rendering
1.38ms 0.26% 520.47ms Unaccounted
1.10ms 0.21% 1.10ms Networking
1.08ms 0.21% 1.08ms PanoramaUI
1.02ms 0.20% 1.38ms Prediction
0.86ms 0.16% 0.86ms Interpolation
0.75ms 0.14% 0.78ms Client Physics
0.52ms 0.10% 0.70ms ClientSimulateFrame
0.52ms 0.10% 1.86ms ClientSimulateTick
0.28ms 0.05% 0.28ms Animation
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 50.806 - teleporting
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 54.015 - teleporting
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 57.481 - teleporting
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_throw.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_leans.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
[Animation 2] Different skeleton for referenced graph detected, this is not allowed. Trying to use 'animgraphs/animgraph2/hero/hero_flinch.vnmgraph' within 'animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mcginnis.vnmgraph'
Cannot apply Ragdoll impulse, body part root_motion is not physicalized
C_BasePlayerPawn::OnPostPredictionError( ) prediction distance 10411.352 - teleporting