dirtyconcepts
New member
Hello Deadlock devs,
I’m DirtyConcepts, a bug hunter in a few games and also a game developer.
I joined the game today for the first time to look for bugs, and about an hour in I came across a crazy phasing glitch involving The Doorman (Which I'm calling "The Lore Accurate Doorman" Exploit) I ended up getting banned while testing it in public lobbies (less than 7 hours on the game). I’m not expecting to be unbanned as I was being a bit silly and knew the consequences but I wanted to see how this bug could be exploited in real matches so it could hopefully be patched as soon as possible.
I do not encourage anyone to use this bug in public lobbies, especially not in competitive ones.
Here are my findings:
Clips 1, 2, and 3:
The Doorman can phase through walls in areas with tight geometric constraints, because he can place it on himself when the angle is greater than 90 degrees. It’s basically a “pushed hard enough” type of interaction. I would recommend putting the player in the middle of the door inside it or allowing him to phase thru it instead of the door pushing the player.
View attachment Clip 1.mp4
View attachment Clip 2.mp4
View attachment Clip 3.mp4
Clips 4 and 5:
When a player is forced to fall into the void, there are certain positions where they get teleported that the game seems to treat as “safe spots” rather than stuck spots, such as the sewers or rooms near the sewers. Because of that, the unstick command does not teleport the player out, and they instead have to use killme to escape.
I’d recommend making it so that characters who are not supposed to be able to enter the sewers or specific rooms can use unstick to be teleported either to the nearest sewer exit or to the nearest highest safe position.
(The clips are sound muted due to extreme silliness, Please do not do this in public lobbies as I did)
Match IDs (For the curious devs):
67946956
67935981
67930070
67924557
67912380
67899957
I’m DirtyConcepts, a bug hunter in a few games and also a game developer.
I joined the game today for the first time to look for bugs, and about an hour in I came across a crazy phasing glitch involving The Doorman (Which I'm calling "The Lore Accurate Doorman" Exploit) I ended up getting banned while testing it in public lobbies (less than 7 hours on the game). I’m not expecting to be unbanned as I was being a bit silly and knew the consequences but I wanted to see how this bug could be exploited in real matches so it could hopefully be patched as soon as possible.
I do not encourage anyone to use this bug in public lobbies, especially not in competitive ones.
Here are my findings:
Clips 1, 2, and 3:
The Doorman can phase through walls in areas with tight geometric constraints, because he can place it on himself when the angle is greater than 90 degrees. It’s basically a “pushed hard enough” type of interaction. I would recommend putting the player in the middle of the door inside it or allowing him to phase thru it instead of the door pushing the player.
View attachment Clip 1.mp4
View attachment Clip 2.mp4
View attachment Clip 3.mp4
Clips 4 and 5:
When a player is forced to fall into the void, there are certain positions where they get teleported that the game seems to treat as “safe spots” rather than stuck spots, such as the sewers or rooms near the sewers. Because of that, the unstick command does not teleport the player out, and they instead have to use killme to escape.
I’d recommend making it so that characters who are not supposed to be able to enter the sewers or specific rooms can use unstick to be teleported either to the nearest sewer exit or to the nearest highest safe position.
(The clips are sound muted due to extreme silliness, Please do not do this in public lobbies as I did)
Match IDs (For the curious devs):
67946956
67935981
67930070
67924557
67912380
67899957
Last edited: