Fringe Parry Interaction?

KashMoneyKale

New member
Had this crazy moment in a match today where someone claimed a kill with a heavy melee attack despite being parried around the same instant and receiving the full parry stun.

Not sure if this is a bug (due to melee hitbox persistence after registering a hit), a feature (due to netcode lag compensation), or a frame-perfect edge case (where hit detection for damage and parry happen simultaneously).

Any ideas?

 
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Looks like it's because of the positioning.

Based on the animations and what I know of how the Heavy Melee works (it seems to project a sphere in front.

What it looks like is happening is that, based on proximity to that hit sphere, the Viscous is point blank and so receives the Heavy Melee damage and triggers the animation, but then as the distance checks from the center of the sphere go outward, it finds the parry and collides triggering the parry animations and stuns and, presumably, Lash's Parry cooldown reset.

Not saying this is not a bug, but that looks like what is happening.
 
I agree that positioning seems to be in play here, I wonder if this is further obfuscated by the stairs also being involved and that also interferes with hitboxes and animations.

When I was going through the demo after the match, I found the frame my parry comes out (as indicated by a series of blue pixels emanating from the feet of my model) which appeared to be before any hit reg occurred. So yes, maybe i shifted my activated parry hitbox into the punch slightly late, but still interesting that the melee persists beyond hit reg (if that is the case).

Thanks for the response!
 
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