KashMoneyKale
New member
Had this crazy moment in a match today where someone claimed a kill with a heavy melee attack despite being parried around the same instant and receiving the full parry stun.
Not sure if this is a bug (due to melee hitbox persistence after registering a hit), a feature (due to netcode lag compensation), or a frame-perfect edge case (where hit detection for damage and parry happen simultaneously).
Any ideas?
Not sure if this is a bug (due to melee hitbox persistence after registering a hit), a feature (due to netcode lag compensation), or a frame-perfect edge case (where hit detection for damage and parry happen simultaneously).
Any ideas?
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