Friend of the forest
Friend of the forest is a support character that specializes in scouting and controlling the jungle. She is a female denizen who has a soul-infused asthetic with ethereal clothing made from the forest. Her motives are to return the city back to the forest, she hates the city.
Friend has high utility high cooldown spells with potential to reduce the cds with active gameplay. She cannot damage denizens and instead builds economy by helping allies clear faster and also gaining more souls from kills.
1.Backswing lance
Hop backward and launch a lance, with adaptive effects on hit (gun investment: on hit restore ammo and gain attack speed, spirit investment: slow effect) deals capped damage based on distance
L1. +X% backward hop distance
L2. Restore 1 stamina on cast
L3. +X increased damage cap
2.Phantom denizen
Places an ethereal denizen that haunts enemies and chases after them. It has different properties based on method of contact: if instantly contacted ( cast on top of an enemy, deals damage over a period of time. If left to activate, will lurk and attempt to attach to an enemy, slowing while haunting then exploding on contact unless enemy heavy melees it to bat it away)
3. Hunting:
Passive : friend marks an enemy by revealing them ( like backstabber, can see enemies through walls and invisibility) by hitting a damage threshold. revealed enemies provide an increased bounty for friend if killled within that duration
Active: target enemy and spawn a phantom replica of an enemy of where they had been X seconds before. Damaging the replica replicates damage dealt to a cap of damage in which the replica dissipates. If the replica is not killed and the enemy does not leave X range, the enemy is returned to the replica’s location. Can parry to take damage and instantly return to replica.
L1. – damage threshold for reveal
L2. – X cooldown
L3. Can be targetted on allies or self; heals based on previous hp and damage is deferred to the phantom
4. Forest’s mark
melee attack to charm denizens ,gaining a fading movespeed, hp regen, and soul gain buff. Charmed denizens have increased HP, instantly aggroing enemies who run near and deal higher damage to enemies but have massively shredded resistances for allies. Provides full soul bounty for allies and gives a small soul bounty to Friend.
Passive: melee attacks on enemies deal additional spirit damage and slow if recently charged by forests mark
L1. +damage
L2. + forest’s mark reduces cooldowns by X s
L3. Forest’s mark provides 400hp fading shield
Friend of the forest is a support character that specializes in scouting and controlling the jungle. She is a female denizen who has a soul-infused asthetic with ethereal clothing made from the forest. Her motives are to return the city back to the forest, she hates the city.
Friend has high utility high cooldown spells with potential to reduce the cds with active gameplay. She cannot damage denizens and instead builds economy by helping allies clear faster and also gaining more souls from kills.
1.Backswing lance
Hop backward and launch a lance, with adaptive effects on hit (gun investment: on hit restore ammo and gain attack speed, spirit investment: slow effect) deals capped damage based on distance
L1. +X% backward hop distance
L2. Restore 1 stamina on cast
L3. +X increased damage cap
2.Phantom denizen
Places an ethereal denizen that haunts enemies and chases after them. It has different properties based on method of contact: if instantly contacted ( cast on top of an enemy, deals damage over a period of time. If left to activate, will lurk and attempt to attach to an enemy, slowing while haunting then exploding on contact unless enemy heavy melees it to bat it away)
3. Hunting:
Passive : friend marks an enemy by revealing them ( like backstabber, can see enemies through walls and invisibility) by hitting a damage threshold. revealed enemies provide an increased bounty for friend if killled within that duration
Active: target enemy and spawn a phantom replica of an enemy of where they had been X seconds before. Damaging the replica replicates damage dealt to a cap of damage in which the replica dissipates. If the replica is not killed and the enemy does not leave X range, the enemy is returned to the replica’s location. Can parry to take damage and instantly return to replica.
L1. – damage threshold for reveal
L2. – X cooldown
L3. Can be targetted on allies or self; heals based on previous hp and damage is deferred to the phantom
4. Forest’s mark
melee attack to charm denizens ,gaining a fading movespeed, hp regen, and soul gain buff. Charmed denizens have increased HP, instantly aggroing enemies who run near and deal higher damage to enemies but have massively shredded resistances for allies. Provides full soul bounty for allies and gives a small soul bounty to Friend.
Passive: melee attacks on enemies deal additional spirit damage and slow if recently charged by forests mark
L1. +damage
L2. + forest’s mark reduces cooldowns by X s
L3. Forest’s mark provides 400hp fading shield