Fred_
New member
I am going to use this specific forum post to post all the ideas I have in mind for items I come up with. Most of these ideas are proof of concept and don't have proper stats attached to them.
40s Cooldown
Pros: This item would introduce some exciting scenarios and risk taking into the game, risking a flip of a coin to get out of trouble or pay the price of fate by speeding you up towards your impending doom.
Cons: While it's fun and all to take risks and gamble a bit, the RNG introduced by this item would lead to a lot of frustration and would not be very competitively friendly
Verdict: Fun idea, but should probably not be added into the game.
Around 70s Cooldown
This item can be used while you are stunned or silenced. Remove silenced and stunned when used.
Pros: This item would help a bit with the game's stun problem by adding a way to completely remove this effect (As long as the item is not on cooldown). Players would be able to turn hopeless situations where they have been stunned or were too late to use items like Debuff Remover or hero specific abilities into a second chance.
Cons: This item would treat any type of stun equally, which would greatly hinder a lot of combos or abilities from specific heroes (Like Lash, Abrams or Dynamo's Ult.). Heroes like Dynamo would be greatly nerfed by the addition of this item as their ace ability (Which also has a very very high cooldown timer) can now be effectively countered. Exceptions could be made with this item but would add inconsistencies.
Verdict: Realistic and Viable item, even if rather broken against some heroes. It could stand with some tweaking.
50s Cooldown
Pros: Would allow for some very cool and interesting plays + would greatly encourage strategic positioning.
Cons: Jank, would require a lot of work and playtest so players don't accidentally get stuff in places
Verdict: Other than possible jank, this item would be pretty fun to see I believe.
100s+ Cooldown
When used, you are silenced, disarmed and cannot use stamina. Summon four large pieces of floating furniture. You can throw each one in the direction you're facing. Enemies hit by a piece of furniture will be stunned for a second. (The ability cannot be spammed as each piece of furniture has half a second of cooldown before being thrown)
Pros: Acts as a cool 5th ability for any hero. Would be able to save teams or teammates in dire situations with some good aim.
Cons: Could be too strong depending on the situation (This is just Knockdown x4 with the downside of having to be aimed). Could as well just be an ability for a hero instead
Verdict: I don't see anything too wrong with this, fun idea and would lead to some cool and exciting plays.
30s Cooldown
Pros: Would introduce some very smart back and forth situations. (Ex.: A parry that is countered could be followed by an unexpected second parry against cocky enemies) + could help some people that are more inexperienced with parrying. The extra stamina gives this item a dual use, with players being able to either double down on a meleeing enemy or try to escape.
Cons: None that I can think of.
Verdict: A fun item, I could definitely see something like this being added.
40s Cooldown
When held in hand, highlight any surface that can lead straight to another end (ex.: Walls, Ceilings with Floors above). When used on a highlighted surface, slowly start phasing through it, you are unable to move or do anything until you have come out the other side. (Phase speed is doubled when used on ceilings and floors. Cannot be used on surfaces that are too thick (Thickest surface this can be used on is the subway ceiling))
Pros: A fun escape item. While very strong, it can only be used in some niche situations + the slow phasing speed give players a short time to kill.
Cons: None that I can think of.
Verdict: Personally my favourite item out of this list. I would love to have this added in the game.
Gain 3m/s walk speed when below 30% health.
Pros: Allows escaping in some situations + would synergise really well with Lady Geist.
Cons: None that I can think of.
Verdict: A pretty inoffensive and simple item, indifferent to it.
Inverts the effect of weapon damage fall off (Close Range would deal the same damage as if you were the furthest possible distance from an enemy, Long range would deal the same damage as if you were close range)
Pros: ???
Cons: ???
Verdict: Definitely a wild card of an item, I have no idea what this could lead to (Long Range shotgun players?? Close Range Talon and Vindicta??)
Gambler's Coin
Tier 1 Active Spirit Item - 500 Souls40s Cooldown
- 35 Bullet and Spirit Shield
Pros: This item would introduce some exciting scenarios and risk taking into the game, risking a flip of a coin to get out of trouble or pay the price of fate by speeding you up towards your impending doom.
Cons: While it's fun and all to take risks and gamble a bit, the RNG introduced by this item would lead to a lot of frustration and would not be very competitively friendly
Verdict: Fun idea, but should probably not be added into the game.
Concussion Counter-Tonic
Tier 4 Active Vitality Item - 7250 SoulsAround 70s Cooldown
This item can be used while you are stunned or silenced. Remove silenced and stunned when used.
Pros: This item would help a bit with the game's stun problem by adding a way to completely remove this effect (As long as the item is not on cooldown). Players would be able to turn hopeless situations where they have been stunned or were too late to use items like Debuff Remover or hero specific abilities into a second chance.
Cons: This item would treat any type of stun equally, which would greatly hinder a lot of combos or abilities from specific heroes (Like Lash, Abrams or Dynamo's Ult.). Heroes like Dynamo would be greatly nerfed by the addition of this item as their ace ability (Which also has a very very high cooldown timer) can now be effectively countered. Exceptions could be made with this item but would add inconsistencies.
Verdict: Realistic and Viable item, even if rather broken against some heroes. It could stand with some tweaking.
Telekinetic Hand
Tier 3 Active Spirit Item - 3000 Souls50s Cooldown
- 5% Ability Range
- -10% Ability Duration
Pros: Would allow for some very cool and interesting plays + would greatly encourage strategic positioning.
Cons: Jank, would require a lot of work and playtest so players don't accidentally get stuff in places
Verdict: Other than possible jank, this item would be pretty fun to see I believe.
Poltergeist
Tier 4 Active Spirit Item - 6000 Souls100s+ Cooldown
When used, you are silenced, disarmed and cannot use stamina. Summon four large pieces of floating furniture. You can throw each one in the direction you're facing. Enemies hit by a piece of furniture will be stunned for a second. (The ability cannot be spammed as each piece of furniture has half a second of cooldown before being thrown)
Pros: Acts as a cool 5th ability for any hero. Would be able to save teams or teammates in dire situations with some good aim.
Cons: Could be too strong depending on the situation (This is just Knockdown x4 with the downside of having to be aimed). Could as well just be an ability for a hero instead
Verdict: I don't see anything too wrong with this, fun idea and would lead to some cool and exciting plays.
Second Wind
Tier 2 Active Vitality Item - 1250 Souls30s Cooldown
- 20% Melee Distance
- 20% Parry Duration
Pros: Would introduce some very smart back and forth situations. (Ex.: A parry that is countered could be followed by an unexpected second parry against cocky enemies) + could help some people that are more inexperienced with parrying. The extra stamina gives this item a dual use, with players being able to either double down on a meleeing enemy or try to escape.
Cons: None that I can think of.
Verdict: A fun item, I could definitely see something like this being added.
Ghost Phase
Tier 3 Active Spirit Item - 3000 Souls40s Cooldown
When held in hand, highlight any surface that can lead straight to another end (ex.: Walls, Ceilings with Floors above). When used on a highlighted surface, slowly start phasing through it, you are unable to move or do anything until you have come out the other side. (Phase speed is doubled when used on ceilings and floors. Cannot be used on surfaces that are too thick (Thickest surface this can be used on is the subway ceiling))
Pros: A fun escape item. While very strong, it can only be used in some niche situations + the slow phasing speed give players a short time to kill.
Cons: None that I can think of.
Verdict: Personally my favourite item out of this list. I would love to have this added in the game.
Panic Hex
Tier 2 Weapon Item - 1250 SoulsGain 3m/s walk speed when below 30% health.
Pros: Allows escaping in some situations + would synergise really well with Lady Geist.
Cons: None that I can think of.
Verdict: A pretty inoffensive and simple item, indifferent to it.
Weapon Paradox
Tier 3 Weapon Item - 3000 SoulsInverts the effect of weapon damage fall off (Close Range would deal the same damage as if you were the furthest possible distance from an enemy, Long range would deal the same damage as if you were close range)
Pros: ???
Cons: ???
Verdict: Definitely a wild card of an item, I have no idea what this could lead to (Long Range shotgun players?? Close Range Talon and Vindicta??)