Fred's Item Ideas Thread

Fred_

New member
I am going to use this specific forum post to post all the ideas I have in mind for items I come up with. Most of these ideas are proof of concept and don't have proper stats attached to them.



Gambler's Coin

Tier 1 Active Spirit Item - 500 Souls
40s Cooldown

  • 35 Bullet and Spirit Shield
Flip a coin. If it lands on heads, become invincible for a few seconds. If it lands on tails, receive double damage from enemy heroes and non-heroes for a few seconds.

Pros: This item would introduce some exciting scenarios and risk taking into the game, risking a flip of a coin to get out of trouble or pay the price of fate by speeding you up towards your impending doom.
Cons: While it's fun and all to take risks and gamble a bit, the RNG introduced by this item would lead to a lot of frustration and would not be very competitively friendly
Verdict: Fun idea, but should probably not be added into the game.




Concussion Counter-Tonic

Tier 4 Active Vitality Item - 7250 Souls
Around 70s Cooldown

This item can be used while you are stunned or silenced. Remove silenced and stunned when used.

Pros: This item would help a bit with the game's stun problem by adding a way to completely remove this effect (As long as the item is not on cooldown). Players would be able to turn hopeless situations where they have been stunned or were too late to use items like Debuff Remover or hero specific abilities into a second chance.
Cons: This item would treat any type of stun equally, which would greatly hinder a lot of combos or abilities from specific heroes (Like Lash, Abrams or Dynamo's Ult.). Heroes like Dynamo would be greatly nerfed by the addition of this item as their ace ability (Which also has a very very high cooldown timer) can now be effectively countered. Exceptions could be made with this item but would add inconsistencies.
Verdict: Realistic and Viable item, even if rather broken against some heroes. It could stand with some tweaking.




Telekinetic Hand

Tier 3 Active Spirit Item - 3000 Souls
50s Cooldown

  • 5% Ability Range
  • -10% Ability Duration
Target any hero and extend a shadowy hand which wraps them up (They are still able to use non-movement related abilities and items. Can be escaped with debuff remover). You are able to move the wrapped hero anywhere (you cannot pull them closer or push them further away) and release them at any time.

Pros: Would allow for some very cool and interesting plays + would greatly encourage strategic positioning.
Cons: Jank, would require a lot of work and playtest so players don't accidentally get stuff in places
Verdict: Other than possible jank, this item would be pretty fun to see I believe.




Poltergeist

Tier 4 Active Spirit Item - 6000 Souls
100s+ Cooldown

When used, you are silenced, disarmed and cannot use stamina. Summon four large pieces of floating furniture. You can throw each one in the direction you're facing. Enemies hit by a piece of furniture will be stunned for a second. (The ability cannot be spammed as each piece of furniture has half a second of cooldown before being thrown)

Pros: Acts as a cool 5th ability for any hero. Would be able to save teams or teammates in dire situations with some good aim.
Cons: Could be too strong depending on the situation (This is just Knockdown x4 with the downside of having to be aimed). Could as well just be an ability for a hero instead
Verdict: I don't see anything too wrong with this, fun idea and would lead to some cool and exciting plays.




Second Wind

Tier 2 Active Vitality Item - 1250 Souls
30s Cooldown

  • 20% Melee Distance
  • 20% Parry Duration
Temporarily replenish all of your stamina and recharge your parry.

Pros: Would introduce some very smart back and forth situations. (Ex.: A parry that is countered could be followed by an unexpected second parry against cocky enemies) + could help some people that are more inexperienced with parrying. The extra stamina gives this item a dual use, with players being able to either double down on a meleeing enemy or try to escape.
Cons: None that I can think of.
Verdict: A fun item, I could definitely see something like this being added.




Ghost Phase

Tier 3 Active Spirit Item - 3000 Souls
40s Cooldown

When held in hand, highlight any surface that can lead straight to another end (ex.: Walls, Ceilings with Floors above). When used on a highlighted surface, slowly start phasing through it, you are unable to move or do anything until you have come out the other side. (Phase speed is doubled when used on ceilings and floors. Cannot be used on surfaces that are too thick (Thickest surface this can be used on is the subway ceiling))

Pros: A fun escape item. While very strong, it can only be used in some niche situations + the slow phasing speed give players a short time to kill.
Cons: None that I can think of.
Verdict: Personally my favourite item out of this list. I would love to have this added in the game.




Panic Hex

Tier 2 Weapon Item - 1250 Souls

Gain 3m/s walk speed when below 30% health.

Pros: Allows escaping in some situations + would synergise really well with Lady Geist.
Cons: None that I can think of.
Verdict: A pretty inoffensive and simple item, indifferent to it.




Weapon Paradox

Tier 3 Weapon Item - 3000 Souls

Inverts the effect of weapon damage fall off (Close Range would deal the same damage as if you were the furthest possible distance from an enemy, Long range would deal the same damage as if you were close range)

Pros: ???
Cons: ???
Verdict: Definitely a wild card of an item, I have no idea what this could lead to (Long Range shotgun players?? Close Range Talon and Vindicta??)
 
Second Batch of item ideas, some of these are simpler in concept. Hope I could get some opinions on some of these since I think some are very interesting.



Charge Bullets

Upgrade from Mystic Shot
Tier 3 Weapon Item - 4250 Souls

You charge up spirit damage on your next bullet every second when not shooting. (Damage is split on shotguns)

Charge up per second: +4 Spirit Damage (x0.2☆, +24 Spirit Damage at 100☆)
Max Charge Up: 80 Spirit Damage (20 seconds, x4☆, 480 Spirit Damage at 100☆)

Pros: Would allow for more focused shots and bigger power boosts for pistol heroes.
Cons: None that I can think of.
Verdict: Also a pretty decent item, could realistically see it being added into the game.


Heart Pills

Tier 3 Active Vitality Item - 3000 Souls
40s Cooldown

Temporarily increases max HP.

Max Health: +200 (x0.02☆, +400 Max Health at 100☆)

Pros: Could synergise neatly with a couple of healing items like healing nova and rescue beam.
Cons: Doesn't have too many uses other than that.
Verdict: Kind of a boring item, but could realistically be added.


Plunder Hand

Tier 3 Active Vitality Item - 3000 Souls
40s Cooldown

Throw a spectral hand in the direction you're facing. If an enemy hero is hit by the hand, steal 50% of the unsecured souls they have gained in the past 20 seconds. (Given to you as unsecured souls)

Pros: One of my favourite ideas, would introduce another interesting way of farming souls. Soul plundering could be an interesting way to punish excessive farmers in other ways other than just killing them.
Cons: Could lead to some frustrating scenarios, specifically with mobile heroes like Lash and Pocket that could swoop in and steal souls from unexpecting farmers. Could lead to weak players not being able to catch up to stronger ones.
Verdict: Would need a bit of tweaking and while risky of an idea, it's definitely still interesting.


Smoke Dash

Upgrade from Extra Stamina
Tier 2 Vitality Item - 1750 Souls
10s Cooldown

Your next dash makes you invulnerable to damage until you land on the ground or for a maximum of 1.5 seconds.

Pros: Pretty nice item, offers an alternate upgrade to Extra stamina.
Cons: None that I could think of, the invulnerability is relatively short so it wouldn't be too annoying to deal with.
Verdict: Also a pretty decent item, could realistically see it being added into the game.


Lifeline

Tier 4 Active Vitality Item - 6000 Souls
40s Cooldown
  • +4% Health Regen
  • +20 Spirit Power
Temporarily gain Bullet and Spirit resist equal to the amount of nearby enemy heroes and lose Bullet and Spirit resist equal to the amount of nearby teammates. (The resist loss doesn't go below your default Bullet and Spirit Resist)

Radius: 12m
Resist Gain per Enemy Hero: +12% (Max 72%)
Resist Loss per Teammate: -12% (Max 60%)
Duration: 7s

Pros: Offers an interesting alternate to colossus with a stronger, but more niche use. Could help single players to deal with multiple enemy heroes and offer them a way to fight back or more survivability while escaping.
Cons: Could potentially make someone extremely durable, almost annoyingly so. While it's great against ambushes, it also makes the punishing of a player who is not positioned well less prevalent.
Verdict: A risky item to implement, but it's definitely worth testing.


Quick Skip

Tier 1 Active Spirit Item - 500 Souls
45s Cooldown

Instantly Recharge all abilities under 10% cooldown or 3 seconds. You can skip a maximum of 20 seconds.

Pros: Would help Players in tight situations where they need just a couple more seconds to get an ability. It is stronger with longer ability cooldowns and it would help some heroes those sort of abilities out in some situations.
Cons: Could be quite strong with some longer cooldown abilities, but even there the benefits are not too great. Though since it's a 500 soul item, it would not be too great to keep in the late game as other than cooldown reduction, its other passive stats wouldn't provide much of a reason to be kept.
Verdict: Good item, would like to see something like this being added in. Would add a bit more variety to early spirit item picks.


Skill Converter

Tier 2 Active Weapon Item - 1250 Souls
20s Cooldown

For a short duration, silence all your abilities (Items can still be used) and grant Weapon Damage, Fire Rate and Bullet Resist Reduction on Bullets.

Duration: 5s
Fire Rate Increase: 20%
Weapon Damage Increase: 20%
Bullet Resist Reduction: -12%

Pros: Serves as a great item for more weapon focused builds with the fair downside of not being able to tap into abilities and spirit damage as much.
Cons: None that I can think of.
Verdict: Also a pretty good item, would love to see this being tested or implemented.


Ability Mastery

Tier 2 Vitality Item - 1250 Souls
Grants 25 Max HP for each ability point spent and 1.5 health regen per fully upgraded ability. Heal 50 HP per ability point spent.

Pros: Inspired by that one unreleased item that grants healing when a boon is given. I think it's a simple but really cool concept for an item. Provides some cool little interactions based on ability points.
Cons: None that I can think of.
Verdict: I'd love to see this in the game.


Tripwire

Tier 1 Active Weapon Item - 500 Souls
30s Cooldown

Places an invisible tripwire that reveals any enemy hero that touches in on the minimap. (Its ends would be clearly visible, the line could be slighly dark)

Max Length: 30m (Will not be placeable if placing it would exceed its max length)
Duration: 100s
Max Count: 3 (Destroys the first one when a new one is placed)

Pros: Not much to say about it, just a neat item.
Cons: None that I can think of.
Verdict: Kind of a boring item, but it's pretty innoffensive.


Insurance Plan

Tier 3 Vitality Item - 3000 Souls
200s Cooldown

Reduce incoming souls by 20%. On death, gain the reduced souls back. The amount of souls gained back diminishes the more you had gained before death.

Min Soul Return: 100% (Always returns those 20% back on death)
Max Soul Return: 200%
Returned Soul Reduction: 20% per 1k Souls

Pros: A pretty interesting item and a bit of a helping hand for those who are dying a bit too often in a match. Would help underperformers to catch up with stronger players in the match.
Cons: Would punish players with high kills a little bit since they would directly provide the enemy with extra souls.
Verdict: Risky item, but a pretty cool concept in my opinion.


Paper Bomb

Tier 3 Active Weapon Item - 3000 Souls
80s Cooldown

Attach a bomb to a non-hero entity. Once that entity dies, deal damage to everyone that killed or assisted in killing it (The damage is evenly split between players. The damage can also be dealt to teammates and yourself. Assists only count if a hero has dealth more than 20%+ of the health of the entity as damage. The item will not hurt players who were already dealing damage to the entity before this item was used.)

Max Count: 1
Bomb Damage: 10% of Max Health (x0.05☆, 15% of Max Health at 100☆)

Pros: Serves as a cool trap to punish farmes, though it does require a bit of strategic planning.
Cons: Can easily allow for griefing.
Verdict: Not too fond of this item, I have nothing else to say about it.


Stress Engine

Tier 4 Spirit Item - 6000 Souls

Every second, lower all ability cooldowns by 0.1s for each enemy hero nearby. (Max 0.6s)

Radius: 8m

Pros: Great for more aggressive heroes who want to get into team fights.
Cons: Could become too strong with some heroes with already low ability cooldowns.
Verdict: Personally, I like this item and I could see this being in the game in some way or another.
 
I don't have much this time, but I think these items have some interesting mechanics to them.


Escapee's Trick

Tier 2 Vitality Item - 1250 Souls

Temporarily gain 3m/s for 7 seconds after performing two walls jumps in under 3 seconds or back to back without landing on the ground. Increases the amount of wall jumps you can perform to 2.

Pros: Gives some more attention to a great movement mechanic and gives it its own unique item. Other items like Kinetic Dash and Arcane Surge exist for dashing, so I don't see why there wouldn't be anything for wall jumps either.
Cons: None that I can think of.
Verdict: Good item, nothing else to say.


Vertigo Fists

Tier 2 Spirit Item - 1250 Souls
15s Cooldown

Your next heavy melee on a flying target stuns them for 0.75 seconds.

Pros: An interesting alternate to knockdown. It's a cheaper item for those that really need a stun for flying targets but do not currently have the souls to get knockdown with the added side effect of it being harder to use and requiring more skill and preparation to use effectively.
Cons: Would be way better with some heroes than others, not sure if you'd consider that too much of a con.
Verdict: Pretty good, was kinda bummed that heavy melees on flying targets do nothing (They're really fun to do).


Astral Copy

Upgrade from Debuff Reducer
Tier 3 Active Spirit Item - 4250 Souls
60s Cooldown

Summon an Astral Copy of yourself at your location (Visually looks like one of Sinclair's assistant copies), part of the damage dealt to you gets redirected to the Astral Copy. Additionally, items or abilities that would target you instead get redirected to the astral copy. The Astral copy itself can be damaged, its health is equal to a part of your max health; It also has the same resist as you do.

(Does not work if that item or ability would not be able to reach the copy. Ex.: Items like withering whip or slowing hex would always transfer since they have infinite range once they lock onto you. Projectile items or abilities like Silence glyph or Spirit Lasso would only transfer if the copy was in range of the person using them. Abilities and items that have a constant effect do not work with Astral copy, like Dynamo's Ult or Kelvin's Frozen Shelter)

Redirected Damage: 15% (x0.03☆, 18% at 100☆)
Astral Copy Health: 30% of your Max Health
Duration: 10s

Pros: A very versatile active item, it sort of combines pros from multiple items like Debuff Remover and Ethereal Shift into its own unique package that could bring some interesting interactions between heroes.
Cons: May be a bit too versatile and even too powerful in some situations, even with the 4250 soul cost. Examples I could give regarding its strength would be Geist's Ult targetting the copy instead of you (In the case of ethereal shift this would make her unable to use it while here it completely removes her ult) or Shiv's Ult transferring over to a copy (This isn't as egregious as Geist since Ethereal Shift would do the same thing).
Verdict: Hard to say how balanced this item would be. This item's balance is theoretically held into place by the ability to destroy the copy and end the item prematurely, with some good team coordination, it could even effectively nullify the item before it could do anything to help the player casting it. I do really like the concept though and I think it has some merit to it.
 
These next items were made up by my good friend Jeo. He has come up with quite a sleuth of interesting items.


Climbing Claws

Tier 1 Vitality Item - 500 Souls

Increases the distance you can climb up a ledge by 3 meters. (Animation-wise, it looks like the hero wall climbing) Also double the rope climbing speed.

Pros: Interesting item, definitely gives some love to some rather untouched movement mechanics. Altough, I don't see this being anything above a tier 1 item.
Cons: None.
Verdict: Pretty good item, I like it.


Way-point Grimoire

Tier 3 Active Spirit Item - 3000 Souls
150s Cooldown

Draws a chalk circle at your position. Once a second circle is placed, the item goes on cooldown and a teleporter is created between the two circles. The chalk circles are visible to teammates on the minimap and enemy heroes if one of them is currently looking at one (Doesn't show the other side of the teleporter). The circles can only be used a few times before disappearing.

Duration: 60s
Max Uses: 3

Pros: A very cool movement item, would allow for quick teleports between lanes and surprise pushes.
Cons: Would be rather weak in competitive play and lower ranks but very very strong in higher ranks and pro play (Similar situation to Mirage's ult). Teleporters are a very powerful type of movement so they should be handled carefully
Verdict: Cool concept, would speed up games quite a lot if used well.


Pleasure Pulse

Tier 3 Vitality Item - 3000 Souls

Heals nearby teammates every second. Doesn't stack with multiple items.

Pulse Radius: 6m
Heal Amount: 1% of their Max Health (x0.005☆, 1.5% of Max Health at 100☆)

Pros: Could offer some interesting synergies with some heroes + would go well with items like rescue beam.
Cons: It's called Pleasure Pulse.
Verdict: Interesting item, a health focused version of torment pulse sounds interesting.


Soul Rebirth (New Version)

Tier 4 Vitality Item - 6000 Souls
100s Cooldown

On death, a ghostly spirit will hover above your for a few seconds. If a teammate heavy melees that ghostly spirit, you are revived at 10% health.

Ghostly Spirit Duration: 3s

Pros: Overall, just a more interesting (Also nerfed) version of Soul Rebirth. Requiring a teammate to be there to revive you with a heavy melee could bring a very interesting sleuth of support builds for heroes that wouldn't usually be support oriented (Ex.: Majestic Leap + Soul Rebirth Lash). Don't forget that you could also parry someone trying to melee a spirit.
Cons: None that I can think of.
Verdict: My favourite idea in this list, opens up a lot of possibilities for non-support heroes.


Piercing Bullets

Tier 2 Weapon Item - 1250 Souls
You bullets can pierce through multiple enemies, each pierce increasess bullet damage.

Bullet Damage Increase: 20%
Max Pierces: 2 (x0.02☆, 4 at 100☆)

Pros: Could help with farming and team situations.
Cons: None that I can think of.
Verdict: Pretty good, nothing else to say.


Supersonic Rounds

Tier 3 Weapon Item - 3000 Souls

Bullets hitscan. Weapon spread lowered.

Weapon Spread Reduction: 25% for Shotguns, 75% for Other

Pros: Would really help with some heroes that require precise aim to deal some proper weapon damage like Holliday or Geist. The bullet hitscan is good for all heroes.
Cons: Could be a bit too good, hitscan bullets are definitely a dangerous stat to touch.
Verdict: Cool item, I like hitscan (Holliday Player).


Bear Trap

Tier 2 Weapon Item - 1250 Souls
Throws a bear trap, enemies that step on it are locked in place for a while (Like Warden's Binding Word).

Lock Duration: 2s
Trap Damage: 50 Weapon Damage (x0.5💥, 100 Weapon Damage at +100%💥)

Pros: Pretty Neat. Randomly throw it in a team fight to stun someone.
Cons: None that I could think of.
Verdict: Pretty inoffensive item if I must say.


Atlantic Trident

Tier 2 Active Spirit Item - 1250 Souls
40s Cooldown

Throw a trident in the direction you're facing, if an enemy hero is hit they are stunned.

Stun Duration: 0.5s
Trident Damge: 50 Spirit Damage (x0.5☆, 100 Spirit Damage at 100☆)

Pros: None that I can think of.
Cons: Another Stun Item.
Verdict: Another Stun Item.


Escape Shield

Tier 3 Vitality Item - 3000 Souls

Summons a shield behind you (The shield rotates slowly when you turn around). When the shield is hit, you recieve temporary damage reduction and movement speed.

Movement Speed Increase: +2m/s
Buff Duration: 1.5s
Damage Reduction: 25%

Pros: Neat, nothing else to say.
Cons: None that I can think of.
Verdict: Very innoffensive item.


Roman Column

Tier 2 Active Weapon Item - 1250 Souls
30s

Summons a roman column in front of you. (Summoning a column on someone will push them up at high speeds. The column can crush enemies if it hits them against a ceiling, but it will break right after)

Column Health: 300
Column Height: 6m
Column Crush Damage: 100 Weapon Damage (x1.5💥, 250 Weapon Damage at +100%💥)
Column Duration: 50 Spirit Damage (x0.5☆, 100 Spirit Damage at 100☆)

Pros: Could provide some cover in some dire situations. Would also provide some nice extra mobility or height for those who need it and even a way to damage enemies if the column is not needed.
Cons: None that I can think of.
Verdict: Personally really like this item for the different effects it provides.


Wind-up Barrel

Tier 3 Weapon Item - 3000 Souls

Increases fire rate as you continuously fire your weapon.

Max Fire Rate: +60%
Time for Max Fire Rate: 3s

Pros: An alternative to Intensifying Magazine for heroes that need more fire rate. Could also be paired up with intensifying magazine for a scary combo.
Cons: Could be a bit too strong, no other cons otherwise.
Verdict: I could see this being added in the game, even if it's rather boring.


Kinetic Converter

Tier 2 Vitality Item - 1250 Souls
10s Cooldown

Converts parried melee attacks to healing,

Heal Amount: 80%

Pros: It's a fun item.
Cons: None, it's a fun item.
Verdict: It's a fun item.
 
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