Four reasons that must remove the deny green balls

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Deny mechanic could be made more reliable and fun, randomly spawning orb that is based on ping and may or may not be visible, exploitable by cheaters ? Yeah, no thanks.

Dota2 deny: hit own low HP creeps, works great, why not have that here ?
Legit, half the time I get denied because the orb was somehow visible to my opponent before it was to me.

If they want to deny, how about pushing when they attempt to finish off low HP adds? You know, something more proactive and fun.
 
After some thought I agree with op that maybe the soul system should go or be reworked somehow

while I don't personally struggle with it I think the mechanic is really unfriendly to newer players or people with slowish reaction times (or even just slightly higher ping :/)
 
This thread has been all over the place since it started, so I am going to be locking it. If anyone has any feedback on the gameplay for Deadlock, please post them to the Feedback sections. If they appear private, that's because only Valve can see the submissions in these sections. You can still post to these sections and see your own submissions, but you will not be able to see other user submissions. The reason for this is because Valve wants your feedback to be as unfiltered as possible, and being able to read other people's feedback and respond to it ends up clouding your feedback and anyone else's feedback that may read it. They would rather you say something generally disagreed upon if they are your legitimate thoughts.
 
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