Fortunia - Hero concept

Quacksalot

Member
Fortunia abilities.png
Fortunia's Primary fire is slightly faster than Paige's. It bends towards enemies hit by Fortunia's 1 (Crystal bowl) Primary fire has 9 cards per reload.

Passive: Fortunia can float by holding jump to descend slowly.

Ability 1 (Crystal Bowl): After a small wind-up Fortunia launches her crystal ball in a straight line that returns to Fortunia. Enemies hit gain the 'Sight' debuff meaning Fortunia's primary fire has a homing effect toward them.

Ability 2 (Scry): Fortunia can stare into her orb to scry on teammates and apply a heal. Scry duration lasts for a short time and is sort of like spectating your team, you remain stationary and your vision is taken up by most of the crystal ball.

Ability 3 (Reading): Activate to empower primary fire. When Fortunia hits an enemy with their cards they begin to build a reading for that enemy. The odds of what cards they draw for that enemies reading is based on if the player builds spirit, weapon or vitality. Fortunia needs to hit an enemy three times within a certain time frame to complete the reading thus giving a slight burst of damage and an additional effect. (similar to Mina passive) The final reading effect is either a rainbow effect with a little of all effects or decided by the majority type.

Vitality cards: Inflicts an anti heal effect for an amount of time.

Spirit cards: Leaves a current health bleed effect on the enemy.

Weapon cards: Disarms the enemy for a certain amount of time.

ULT (Hindsight): Fortunia can essentially teleport to base after a quick animation. Your perspective shifts back through the crystal ball into spawn as you watch what could have happened to another version of yourself in the safety of your base. Once used there's a fleeting mirror image of Fortunia left behind that could do damage in your absence. Later upgrades can make so you can save a teammates with your ult while using the 'Scry' ability.

This is a rough idea of their abilities, I'm more concept oriented and perhaps this hero would be annoying or broken in game but it's more about the idea of the fortune teller. I already had some great feedback regarding whether the scry ability is too weak and the ult being too similar to Mirage. All sorts of interesting things to consider. I'm open to suggestions as I said I'm sure I have missed stuff etc. I'm an artist and just needed to get this idea out. Cheers.

I do 3D work as well so I may make some models for the character later and post it on my Cara page (there's another Deadlock project there too if you're interested.) The cool font is Mercy Christole from Hans Co.


fortunia animations 3.png

Scry2.png

ULT Ability:

Fortunia ULT.gif
 
THIS IS SO COOL, especially the Sight mechanic and the ultimate

really good ways to add fun to otherwise "annoying" mechanics (auto aim and a free escape)

i think this is a great concept
 
Saw this concept on the subreddit yesterday. I really like the idea. The 2 ability seems to be a little weak. I like the idea of healing your teammate from anywhere, but maybe an alt fire that heals someone in line of sight so you can use it during team fights more affectively.
 
soooo wonderful concept
The skills are very cool, especially the ultimate and 3, 1, and 2 need some work
I want to see more unusual characters like this in the game
 
Hello! New stuff! I have some updates for my character based on feedback. Trying new ideas, they may be busted idk.

Changes:

-Thought about some tiers for each ability.

-Ability 2 (Scry): You can now move at a slower pace while scrying but your vision is mostly taken up by the crystal ball. Scrying on a teammates gives them a finite passive heal, the amount you can heal scales with boons. While you are scrying on a teammate you gain a percentage of any souls they earn (idk how much because this could be busted not sure). The final tier of Scry applies the Hindsight effect (ult status) to the watched teammate.

-ULT (Hindsight): Fortunia can place a crystal ball and perform a short ritual to summon a circle of hindsight. Hindsight has a 30 metre circular range from the centre. The first teammate who dies within the radius of Hindsight will quickly respawn from the point of the ult. Afterwards Hindsight disappears and goes on cooldown. Hindsight can be destroyed by enemies by a single heavy melee (much like a bridge buff) When destroyed it goes on cooldown. The circle can be moved by pressing ult again to dismiss it, it then goes on a reduced cooldown. The ult emits a glow and a quiet hum all the easier for the enemy to find it.

Updated Abilities.png

Updated Ult.png
In game example.pngShiv respawn radius.pngShiv respawn.gif
 
Ability 1 (Crystal Bowl): After a small wind-up Fortunia launches her crystal ball in a straight line that returns to Fortunia. Enemies hit gain the 'Sight' debuff meaning Fortunia's primary fire has a homing effect toward them.
I reckon the bullets should home in on the closest "marked" enemy. Then when you max out the ability, your primary fire split shots and homes in on all marked enemies

Ability 2 (Scry): Fortunia can stare into her orb to scry on teammates and apply a heal. Scry duration lasts for a short time and is sort of like spectating your team, you remain stationary and your vision is taken up by most of the crystal ball.
I think this ability's visually interesting. I reckon replace the heal with boosted regen as long as youre "scrying" the ally. I say regen because after using the heal, theres no real reason to keep scrying allies, youre just awkwardly spectating them for no reason after the heal.
Also, I think there should be a visual tell that the ally is being scryed, that way enemies know where the health regen is coming from.
Also, there should be a self-cast option. Without it, you dont have any other reliable means of survivability other than the ult.

Ability 3 (Reading): Activate to empower primary fire. When Fortunia hits an enemy with their cards they begin to build a reading for that enemy. The odds of what cards they draw for that enemies reading is based on if the player builds spirit, weapon or vitality. Fortunia needs to hit an enemy three times within a certain time frame to complete the reading thus giving a slight burst of damage and an additional effect. (similar to Mina passive) The final reading effect is either a rainbow effect with a little of all effects or decided by the majority type.

Vitality cards: Inflicts an anti heal effect for an amount of time.

Spirit cards: Leaves a current health bleed effect on the enemy.

Weapon cards: Disarms the enemy for a certain amount of time.
I dont know about this one. The problem with this ability is that enemies have more control over how this ability works than you do, and Im not sure how fun thats gonna be.

In league of legends, theres a hero/champion who has an ability that "shuffles cards". You press it once and the ability rotates with different coloured cards/abilities and you press the ability again to catch the card you want. Maybe this ability can work a similar way.

Also, in the spirit of ability synergy, I reckon you should be able to share this buff with a hero you scry

ULT (Hindsight): Fortunia can essentially teleport to base after a quick animation. Your perspective shifts back through the crystal ball into spawn as you watch what could have happened to another version of yourself in the safety of your base. Once used there's a fleeting mirror image of Fortunia left behind that could do damage in your absence. Later upgrades can make so you can save a teammates with your ult while using the 'Scry' ability.
I cant help but feel that the alternate version of yourself needs to be nerfed. Like she does half damage or something. Because as is, the ult is just a free get-out-of-jail card, and a little overpowered because of it.

This hero ideas interesting. I would love to see some version of this in the game.
 
I reckon the bullets should home in on the closest "marked" enemy. Then when you max out the ability, your primary fire split shots and homes in on all marked enemies


I think this ability's visually interesting. I reckon replace the heal with boosted regen as long as youre "scrying" the ally. I say regen because after using the heal, theres no real reason to keep scrying allies, youre just awkwardly spectating them for no reason after the heal.
Also, I think there should be a visual tell that the ally is being scryed, that way enemies know where the health regen is coming from.
Also, there should be a self-cast option. Without it, you dont have any other reliable means of survivability other than the ult.


I dont know about this one. The problem with this ability is that enemies have more control over how this ability works than you do, and Im not sure how fun thats gonna be.

In league of legends, theres a hero/champion who has an ability that "shuffles cards". You press it once and the ability rotates with different coloured cards/abilities and you press the ability again to catch the card you want. Maybe this ability can work a similar way.

Also, in the spirit of ability synergy, I reckon you should be able to share this buff with a hero you scry


I cant help but feel that the alternate version of yourself needs to be nerfed. Like she does half damage or something. Because as is, the ult is just a free get-out-of-jail card, and a little overpowered because of it.

This hero ideas interesting. I would love to see some version of this in the game.
Really detailed feedback thank you very much. I tried to fix as many of these issues in my most recent post in this thread above.

The scry should definitely have an icon for whoever is being scried on you're right, perhaps something above the players head similar to the eye icon from the Hindsight ult. I think one of Fortunia's drawbacks would be lack of survivability so I'm reluctant to give her a self heal, I imagine most of her healing would come from spirit lifesteal or green items (that would mean she would give more anti heal debuffs during readings but I want her to lean toward a versatile support role.)

On that note I realise I didn't specify in the original post that the third ability is dependent on what you yourself choose to build rather than the enemy. Additionally the new ult doesn't leave a mirror image it just happens upon death of you or teammate at a previously placed location.

I imagine she would be weaker in the early lane stage but really ramp up in utility during mid/late game. Again really nice to have someone leave such insight, so thank you, I too would be thrilled to see something like this in the game.
 
This is a really unique design, I love the visual flair also.

For scrying, I think something can be done. Like I love the visual of looking over your teammate and supporting them, but the current version does not really necessitate following them with the camera as its a rather passive heal and you can spectate your teammates at any time in the game with a simple key press. The watching them just becomes awkward and redundant in its current state rather than awesome like it could be.

I have 2 solutions:

Number 1 is it being more active of a support ability. Maybe you can choose from a variety of very short length but powerful buffs to your teammate while you are watching them like 20% extra spirit for 4 seconds or a massive full heal which returns them back to their previous health value after some time. That would be way cooler because it incentivises watching them and evaluating the situation in the orb. You might see someone on the map is being chased down so maybe you watch them in the orb and when they need it most give them extra stamina so they can escape safely, stuff like that.

Number 2 is to make it a 2 part ability, part 1 you pick an enemy thats visible on the map or maybe its like drifters mark where you have to cast it on someone before hand and then for the next 10 seconds or maybe like 30 if you had to physically mark them you get to activate the second part of the ability that lets you scry that enemy. That lets you have really great vision for your team. Now it makes sense to spectate someone as it gives you a massive advantage. Issue with this idea is its very very team-dependant, like it literally does nothing unless you are with an incredibly smart well-coordinated team who can use information like that to their advantage.
 
This is an incredible concept. The only note I would have is that healing is retroactive mitigation, I would give her a shield instead of a heal, which is predictive mitigation (More on theme with a fortune teller). Maybe going so far as to reward player foresight by adding a buff if the shield is broken.
 
This is a really unique design, I love the visual flair also.

For scrying, I think something can be done. Like I love the visual of looking over your teammate and supporting them, but the current version does not really necessitate following them with the camera as its a rather passive heal and you can spectate your teammates at any time in the game with a simple key press. The watching them just becomes awkward and redundant in its current state rather than awesome like it could be.

I have 2 solutions:

Number 1 is it being more active of a support ability. Maybe you can choose from a variety of very short length but powerful buffs to your teammate while you are watching them like 20% extra spirit for 4 seconds or a massive full heal which returns them back to their previous health value after some time. That would be way cooler because it incentivises watching them and evaluating the situation in the orb. You might see someone on the map is being chased down so maybe you watch them in the orb and when they need it most give them extra stamina so they can escape safely, stuff like that.

Number 2 is to make it a 2 part ability, part 1 you pick an enemy thats visible on the map or maybe its like drifters mark where you have to cast it on someone before hand and then for the next 10 seconds or maybe like 30 if you had to physically mark them you get to activate the second part of the ability that lets you scry that enemy. That lets you have really great vision for your team. Now it makes sense to spectate someone as it gives you a massive advantage. Issue with this idea is its very very team-dependant, like it literally does nothing unless you are with an incredibly smart well-coordinated team who can use information like that to their advantage.
This is an incredible concept. The only note I would have is that healing is retroactive mitigation, I would give her a shield instead of a heal, which is predictive mitigation (More on theme with a fortune teller). Maybe going so far as to reward player foresight by adding a buff if the shield is broken.
Wow cheers to both of you for the thoughts, you've got me convinced. The scrying needs to change and has potential to be more on theme. Honestly I was thinking of cooking up some more stuff for my characters and I think revisiting this would be interesting. I love both the suggestions, shielding or various (Tarot card related) buffs or maybe it could be more of an offensive mark ability.

I will get back to you on it.

I love to see my work get people discussing so thank you both again.
 
newscry.png

Ok so maybe 2nd ability can be more like this. You may apply a damage mitigating shield that is dormant for x amount of time to a teammate or yourself (Think smaller spell breaker but can mitigate the next large instance of gun or spirit damage). You can apply this by pressing 2 when spectating a teammate using the F keys, alternatively you can apply it to yourself or nearby teammate by using it without spectating. Keep in mind that when scrying 'Hindsight' the ULT condition is applied to whoever you're spectating so you would need to have clutch timing to save folks on the brink of death.

Instead of having a separate spectating ability we would just use the already established function keys with additional scry/crystal ball effects. Cooler spectate mode. It's potentially a very clutch global support ability. I don't want it too be too similar to Spell breaker so some extra flare may be needed (can't think of it right now) Overall I like the predictive damage mitigation that was suggested as it's more on theme.

Hopefully Valve take over and improve on this :LOL:
 
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