kweeks8739
New member
This character would be an alchemist with very basic abilities that can be combined for unique effects with their 3rd ability, Their weapon is a syringe gun that afflicts enemies with status effects with their 3rd passive.
Ability 1 : Purple flask
Toss a flask that deals 50 (spirit scaling) damage in a 6m area and reduces spirit resistance by 10% for 3s, or add it to your concoction. Charged ability.
18s cooldown
(1AP) : +1 charge
(2AP) : When a Purple flask is used, gain 40 (spirit scaling) barrier for 6s
(5AP) : +50 damage for the flask and any flasks this is added to, +10% final spirit power boost if added to ancient elixir.
Ability 2 : Green flask
Toss a flask that heals self and allies hit by 50 (spirit scaling) in an 8m area and increases movement speed by 15% for 3s, or add it to your concoction. Charged ability.
22s cooldown
(1AP) : +1 charge
(2AP) : When a Green flask is used, gain +20% movement speed for 5s
(5AP) : +50 healing for the flask and any flasks this is added to, 200 (spirit scaling) instant healing if added to ancient elixir.
Ability 3 : Alchemy
(Passive) Gain the ability to combine flasks into unique ones depending on the flasks used, as well as your gun building up a venom on enemies that deals 7 (spirit scaling) damage every second for up to 7 seconds.
(active) Cause the next two flasks you use to be added to the concoction for differing effects based on the combinations.
Purple flask x 2 = Toss a flask dealing 110 (spirit scaling) damage in a 6m area and reduces spirit resistance by 20% for 3s.
Green flask x 2 = Toss a flask healing for 120 (spirit scaling) in an 8m area and increasing movement speed by 30% for 4s
Purple + Green = Toss a flask dealing 50 (spirit scaling) damage to enemies and healing to allies in a 7m area that slows enemies by 30% for 3s.
Purple + Ancient = -10% max health as barrier granted, but +40% cooldown rate and +spirit scaling on spirit power boost for target during the effect.
Green + Ancient = -10 spirit power granted, but +10% max health as barrier & cleanse target of all debuffs on cast.
(1AP) : Creating a concoction provides +20% cooldown rate for 5 seconds.
(2AP) : Purple + Green flask now roots for 0.75s
(5AP) : +13 venom damage per second and now applies -30% anti-heal and -15% spirit resistance.
Ability 4 : Ancient Elixir
Use the elixir on a target in 8m or self to grant barrier equal to 25% of their max health and 15 spirit power (spirit scaling) for 7s, or add it to your concoction.
90s cooldown
(1AP) : +5m cast range
(2AP) : +2s duration
(5AP) : +10% max health as barrier and +12 spirit power to target.
Ability 1 : Purple flask
Toss a flask that deals 50 (spirit scaling) damage in a 6m area and reduces spirit resistance by 10% for 3s, or add it to your concoction. Charged ability.
18s cooldown
(1AP) : +1 charge
(2AP) : When a Purple flask is used, gain 40 (spirit scaling) barrier for 6s
(5AP) : +50 damage for the flask and any flasks this is added to, +10% final spirit power boost if added to ancient elixir.
Ability 2 : Green flask
Toss a flask that heals self and allies hit by 50 (spirit scaling) in an 8m area and increases movement speed by 15% for 3s, or add it to your concoction. Charged ability.
22s cooldown
(1AP) : +1 charge
(2AP) : When a Green flask is used, gain +20% movement speed for 5s
(5AP) : +50 healing for the flask and any flasks this is added to, 200 (spirit scaling) instant healing if added to ancient elixir.
Ability 3 : Alchemy
(Passive) Gain the ability to combine flasks into unique ones depending on the flasks used, as well as your gun building up a venom on enemies that deals 7 (spirit scaling) damage every second for up to 7 seconds.
(active) Cause the next two flasks you use to be added to the concoction for differing effects based on the combinations.
Purple flask x 2 = Toss a flask dealing 110 (spirit scaling) damage in a 6m area and reduces spirit resistance by 20% for 3s.
Green flask x 2 = Toss a flask healing for 120 (spirit scaling) in an 8m area and increasing movement speed by 30% for 4s
Purple + Green = Toss a flask dealing 50 (spirit scaling) damage to enemies and healing to allies in a 7m area that slows enemies by 30% for 3s.
Purple + Ancient = -10% max health as barrier granted, but +40% cooldown rate and +spirit scaling on spirit power boost for target during the effect.
Green + Ancient = -10 spirit power granted, but +10% max health as barrier & cleanse target of all debuffs on cast.
(1AP) : Creating a concoction provides +20% cooldown rate for 5 seconds.
(2AP) : Purple + Green flask now roots for 0.75s
(5AP) : +13 venom damage per second and now applies -30% anti-heal and -15% spirit resistance.
Ability 4 : Ancient Elixir
Use the elixir on a target in 8m or self to grant barrier equal to 25% of their max health and 15 spirit power (spirit scaling) for 7s, or add it to your concoction.
90s cooldown
(1AP) : +5m cast range
(2AP) : +2s duration
(5AP) : +10% max health as barrier and +12 spirit power to target.