Flask mixing Alchemist support

kweeks8739

New member
This character would be an alchemist with very basic abilities that can be combined for unique effects with their 3rd ability, Their weapon is a syringe gun that afflicts enemies with status effects with their 3rd passive.

Ability 1 : Purple flask
Toss a flask that deals 50 (spirit scaling) damage in a 6m area and reduces spirit resistance by 10% for 3s, or add it to your concoction. Charged ability.
18s cooldown

(1AP) : +1 charge
(2AP) : When a Purple flask is used, gain 40 (spirit scaling) barrier for 6s
(5AP) : +50 damage for the flask and any flasks this is added to, +10% final spirit power boost if added to ancient elixir.


Ability 2 : Green flask
Toss a flask that heals self and allies hit by 50 (spirit scaling) in an 8m area and increases movement speed by 15% for 3s, or add it to your concoction. Charged ability.
22s cooldown

(1AP) : +1 charge
(2AP) : When a Green flask is used, gain +20% movement speed for 5s
(5AP) : +50 healing for the flask and any flasks this is added to, 200 (spirit scaling) instant healing if added to ancient elixir.


Ability 3 : Alchemy
(Passive) Gain the ability to combine flasks into unique ones depending on the flasks used, as well as your gun building up a venom on enemies that deals 7 (spirit scaling) damage every second for up to 7 seconds.
(active) Cause the next two flasks you use to be added to the concoction for differing effects based on the combinations.

Purple flask x 2 = Toss a flask dealing 110 (spirit scaling) damage in a 6m area and reduces spirit resistance by 20% for 3s.
Green flask x 2 = Toss a flask healing for 120 (spirit scaling) in an 8m area and increasing movement speed by 30% for 4s
Purple + Green = Toss a flask dealing 50 (spirit scaling) damage to enemies and healing to allies in a 7m area that slows enemies by 30% for 3s.

Purple + Ancient = -10% max health as barrier granted, but +40% cooldown rate and +spirit scaling on spirit power boost for target during the effect.
Green + Ancient = -10 spirit power granted, but +10% max health as barrier & cleanse target of all debuffs on cast.

(1AP) : Creating a concoction provides +20% cooldown rate for 5 seconds.
(2AP) : Purple + Green flask now roots for 0.75s
(5AP) : +13 venom damage per second and now applies -30% anti-heal and -15% spirit resistance.


Ability 4 : Ancient Elixir
Use the elixir on a target in 8m or self to grant barrier equal to 25% of their max health and 15 spirit power (spirit scaling) for 7s, or add it to your concoction.
90s cooldown

(1AP) : +5m cast range
(2AP) : +2s duration
(5AP) : +10% max health as barrier and +12 spirit power to target.
 
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