Fake Soul Bag Aktive "Sickening Greed"

hemi03

New member
The Item allows the holder to drop a random amount of unclaimed souls.
The bag is marked for teammates in red and looks slightly different from the normal bag or has a other slightly distinguishing effect.


Enemie effect:
The greedy Summoner gets silenced for 5 seconds and stunned for 1,5 seconds.


Teammate effect:
The bag just vanishes.



Background:
The Idea came from the Mario Kart fake item box.
People are suppose to not fall for it when they have time but if they get greedy during a team fight they get punished.
 
Could also be pretty neat as an item that lets you drop your own souls. A risk reward trap stun for enemies (silence and stun duration could scale with how many unsecured souls you drop) and also provide a means to give your teammates extra souls you've been farming as well without having to die on a camp or something. Either way I'd really like to see a fake item box esque soul bag mechanic, already love trying to parry people who go for big bags mid teamfight.
 
could be funny, maybe the souls inside the dropped soul orb would flicker on and off like a broken lightbulb to signify it's a fake, but otherwise look identical
 
Could also be pretty neat as an item that lets you drop your own souls. A risk reward trap stun for enemies (silence and stun duration could scale with how many unsecured souls you drop) and also provide a means to give your teammates extra souls you've been farming as well without having to die on a camp or something. Either way I'd really like to see a fake item box esque soul bag mechanic, already love trying to parry people who go for big bags mid teamfight.
Thanks for the comment,

I think tying the effect length to the unsecured souls would encurage fighting with a big bag and i dont think thats somthing you should encurage. I still think its a funny idear tho.

Also i think dropping souls would be very easyly abused to funnel souls into carrys, if you remember the /kill trolls back in the days.
 
,Thanks for the comment,

I think tying the effect length to the unsecured souls would encurage fighting with a big bag and i dont think thats somthing you should encurage. I still think its a funny idear tho.

Also i think dropping souls would be very easyly abused to funnel souls into carrys, if you remember the /kill trolls back in the days.
Yea I had the same concerns, I think it would be cool on paper but I have no idea how it would work in practice. Don't personally remember the /kill trolls, but if that was a real problem before then an item dedicated to doing it deffo wouldn't work.
 
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