Exquisite

beholderd11

New member
"O caos é como uma flor pintada; ele oferece oportunidades." (Chaos is like a painted flower; it provides opportunity.)

I was greatly inspired by CycloneScones on their work of The Rat King so I thought I would give it a try to make some art of a character concept for some of my favorite art movements from the time era of Deadlock.

Summary: Base idea is a physical exquisite corpse created by a group of artists/cultists based on the art movements from when Deadlock generally takes place (at least aesthetics wise): Dadaism and Surrealism. Exquisite exists more as a statement about the absurdity of Deadlock’s old world ideologies, a rejection of logic, reason, and aestheticism of modern capitalism and modern war. Exquisite aims to bring an end to logic through the ritual. Exquisite speaks in a stilted manner with actual meaning often spliced in with complete jargon with all of it being in Portuguese. Almost using a world salad in a manner similar to NPCs from Hylics 1 but more structured in such a manner to convey a very basic level of meaning.

Weapon: Arm of War (a Milanese 7mm pinfire saber-revolver)

Abilities: Below are some general ability concepts; however, I feel like the 2 and 3 are far too conceptual and would like some general feed back on how to properly build off of this idea of "controlled chaos," with the main focus being trying to build off of specific heroes for the ult. This is why the 2 and 3 are blank on the hero select. My biggest complaint with the 3 is how it would work in something like Brawl and I feel I should design around that to some degree.

1. Futility of Order - Summon a delayed blast that deals Spirit damage and applies a random negative status effect to enemies for 1.5s. The blast also applies a random positive status effect for 1.5s to Allies. If you currently have a status effect, you apply that instead of it being random. Increases your affinity with Heroes caught in the blast.

2. Chance Collage - Perform a timing based mini-game. If successful, switch places with a random Trooper or Hero within range. Cleanse all status effects currently affecting the target and apply them to yourself without the negative effects. You gain an increased affinity with Heroes you swap with. Heroes you have a higher affinity to have a greater chance of being swapped.

3. Collaborative Cadaver - Shortly after eliminating a target you may activate this ability. If the target was a Trooper, Guardian, Walker, or Mid Boss you expend souls at a reduced price (80% the normal value) and gain 1 random item worth 800, 1600, 3200, or 6400 Souls respectively. If the target was a Hero, you expend souls at a reduced price (80% the normal value) and gain 1 random item they currently have that you can afford, do not already own, and have the ability to purchase normally; additionally, increase your affinity with that Hero. The higher your affinity with the hero, the larger the discount you get. If you do not have enough Souls to gain an item, nothing happens. Selling items gained this way only awards you an amount of souls expended to gain the item.

4. Art Imitates - Temporarily replace all abilities (including this one) with a random ability (ults included) from all Heroes in the current match. Cooldowns for the abilities are reduced by 10%. A higher affinity for a Hero gives you a higher chance of getting that Hero’s abilities. Resets your affinity with all Heroes.

I do have more ideas for heroes but I sort of wanted to get some feedback on this one to see where I could have done better. My apologies if what I have created does not meet the necessary standards of this forum and hope to improve for the future.
 

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I'm obsessed with every aspect of this, super creative and really interesting directions/ideas to explore... You've done a phenomenal job. I would be over the moon if this character/concept found its way into the game.
 
I'm obsessed with every aspect of this, super creative and really interesting directions/ideas to explore... You've done a phenomenal job. I would be over the moon if this character/concept found its way into the game.
Thank you! This is my first time posting on the forum so I apologize if the way I formatted everything could have been better.
 
我其实看不太懂或理解这个角色的性格。但给我的直观感受真是太恐怖了。
真的太有冲突感了,
这个角色的性格如果是很亲和的就会变得更恐怖。
因为正常来说如果本来就表现的很恐怖就说明它是个怪物这一点就会变得明确。
但要是它很温和,那你就会得到一个处于模棱两可的处境,你就没有办法去定义它的位置。人还是怪物。

它和维克托完全不一样,虽然都是拼装。但这个角色它的“人”就只是轮廓,它的内核完全不可理解。
而且这种内核非常直观一眼就能看出,和doorman那种非人感完全不一样。
恐怖谷效应

非常非常棒的设计,我目前看过最好的外观设计。
设想一下:一个温柔的女声从你耳边响起和你轻声说着晚安,当你循着声音的方向看去。先是一束象征美好的美丽的花,然后只要稍稍往下一瞥就能看到那具干瘪的尸体。太惊悚了。
而且一眼就能看出这觉得是邪教徒的产物。太亵渎了!

说真的我很佩服这种设计,或者说它太棒了真的是空前绝后。
但我不太希望在游戏里,你能想象追击敌人时穿过迷雾突然见到它时会多恐怖吗。
 
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