narcissyphus
Active member
This may not be viable, I just think it might be interesting to have more build diversity in terms of playstyles one can spec into. So you could build a more healing playstyle for McGinnis & Dynamo.
I was thinking there could be items that buffs allies after you heal them,
eg. after healing allies, grant them ___ temporary spirit power.
Also, an item that buffs the heal itself, eg. gain _% increased healing to allies, allies that you heal also gain a __ HP spirit barrier.
These could be upgrades from Healing Booster.
An even more wildcard idea: Get reduced souls from minions, but increased souls from enemy kills & assists. This would facilitate dedicated jungler playstyle or a more aggro style of supporting.
I was thinking there could be items that buffs allies after you heal them,
eg. after healing allies, grant them ___ temporary spirit power.
Also, an item that buffs the heal itself, eg. gain _% increased healing to allies, allies that you heal also gain a __ HP spirit barrier.
These could be upgrades from Healing Booster.
An even more wildcard idea: Get reduced souls from minions, but increased souls from enemy kills & assists. This would facilitate dedicated jungler playstyle or a more aggro style of supporting.