Dynamo Kinetic Pulse Bounce Idea

Status
Not open for further replies.

Carrotoid

New member
I had this idea while talking to one of my friends who has a few hundred games on Dynamo.

I think it would be an interesting idea if Dynamo stomp when it interacts with an obstacle like a wall instead of just dissipating it reflects off at an angle. The reflected wave would have decreased damage and knockup to compensate for the increased utility. This would allow for some really neat skill shots and additional wave clear/farming utility. Also the concept makes sense from a theming perspective and character role perspective. Professor Dynamo would be exactly the type to calculate the proper angles to disrupt enemy positioning.

Attached is a (poorly drawn) diagram of the concept. The Dynamo on the right uses a wall to bounce his wave around cover and hit the enemy player.
 

Attachments

  • Dynamo_Stomp_Concept.jpg
    Dynamo_Stomp_Concept.jpg
    86.3 KB · Views: 6
I had this idea while talking to one of my friends who has a few hundred games on Dynamo.

I think it would be an interesting idea if Dynamo stomp when it interacts with an obstacle like a wall instead of just dissipating it reflects off at an angle. The reflected wave would have decreased damage and knockup to compensate for the increased utility. This would allow for some really neat skill shots and additional wave clear/farming utility. Also the concept makes sense from a theming perspective and character role perspective. Professor Dynamo would be exactly the type to calculate the proper angles to disrupt enemy positioning.

Attached is a (poorly drawn) diagram of the concept. The Dynamo on the right uses a wall to bounce his wave around cover and hit the enemy player.
Actually a great idea. That would let us damage enemies from the cover or check area for them, preventing any ambushes.
 
Status
Not open for further replies.
Back
Top