thedippingsauce
New member
Doorman's weapon damage when shooting through a door is calculated based on the distance between him and who he is shooting not the distance the bullet traveled. Despite being stated to have been fixed in a patch on November 21, 2025 ("Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position.") this has not been fixed. The bug effects both damage and item buildup effectiveness (such as toxic bullets and silencer).