spookyfrom
New member
Misc recommendation:
Unless I am missing it I don't see a list of known bugs, might be good to have so people dont repost.
Recently been playing doorman and I've enjoyed the character. however there are several bugs that he has had for the past few months that reduced my and others enjoyment of him.
1. You clip into the terrain
a. you are below ground and unstick. This can save enemies that would otherwise may be in a dangerous spot
b. you are above ground and stuck, allowing an enemy a easy kill on an stuck target
2. You fall through the world and teleport above ground
a. This can save enemies or inconvenience the doorman
3. You fall through the world and teleport into the map's tunnel
a. Most character have to f7 and use the "killme" command or be stuck indefinitely (This especially is very bad as players do not always know how to use the console and can be stuck for minutes)
tangent, Are you supposed to have damage falloff between doors? https://forums.playdeadlock.com/threads/weapon-damage-calculated-through-doorman-door-broken.128810/
1. Certain door placements and with carts at a certain angle
2. Other displacement effect by themselves or combined with cart often result in map clipping
If this post get attention I can get some videos or try to get reproducible
The ideal solution would be eliminate the issue of clipping into the world from the doors. I'm not sure how to do that so here are some bandaid fixes
Players that go through doors have their coordinates checked for a second after exiting the door. If there is a way to determine invalid coordinate they are teleported in front of door's coordinates.
For example, for a door place on the ground the player should not be behind or below the door
For tunnels, a bandaid fix is allowing all players to exit the tunnels at their entrances.
Unless I am missing it I don't see a list of known bugs, might be good to have so people dont repost.
Recently been playing doorman and I've enjoyed the character. however there are several bugs that he has had for the past few months that reduced my and others enjoyment of him.
The bug
The overarching issue is mainly with doors and clipping through terrain. Resulting in 3 main outcomes,1. You clip into the terrain
a. you are below ground and unstick. This can save enemies that would otherwise may be in a dangerous spot
b. you are above ground and stuck, allowing an enemy a easy kill on an stuck target
2. You fall through the world and teleport above ground
a. This can save enemies or inconvenience the doorman
3. You fall through the world and teleport into the map's tunnel
a. Most character have to f7 and use the "killme" command or be stuck indefinitely (This especially is very bad as players do not always know how to use the console and can be stuck for minutes)
tangent, Are you supposed to have damage falloff between doors? https://forums.playdeadlock.com/threads/weapon-damage-calculated-through-doorman-door-broken.128810/
The Cause
There are several causes1. Certain door placements and with carts at a certain angle
2. Other displacement effect by themselves or combined with cart often result in map clipping
If this post get attention I can get some videos or try to get reproducible
Possible Solutions
I am not knowledgeable on the game's inner workings, but here is some speculation.The ideal solution would be eliminate the issue of clipping into the world from the doors. I'm not sure how to do that so here are some bandaid fixes
Players that go through doors have their coordinates checked for a second after exiting the door. If there is a way to determine invalid coordinate they are teleported in front of door's coordinates.
For example, for a door place on the ground the player should not be behind or below the door
For tunnels, a bandaid fix is allowing all players to exit the tunnels at their entrances.