Doorman jank (as usual)

TheFishyPlays

New member
I was messing around today and i found quite a few bugs. Doorman has an issue where if there is a tunnel under/near where he puts his door whilst the door is slightly raised from the self named "snapping region" and you cart an enemy or ally they will just fall through the map and then since the game (obviously) doesn't like that it teleports them to the nearest viable location (the tunnels.)

Another issue is that when you cart them into the walls they will just get stuck. It doesn't even need to be a big height difference (as seen in the clip from archmother base.) In the photo included is what i think lets something like this occur. anywall that has a little gap like this CAN be exploited to slide someone out of bounds. Another idea i had was that when the player hits the door and is then kicked off of the cart the game doesn't know whether the player should be in the door or behind it and it just freaks out and slaps the person behind the door and thus behind the wall. I say that last part because if the door is spaced away from the wall (if there is distance between wall and door that isn't the normal amount) then the player will just hit the door and no glitch occurs.

Any insight would be great! I love playing bugman and finding these little things so a followup would be nice. Thank you for reading my post.


(edit: first video in order didn't clip right so skip to 40 seconds for whats actually being showcased)
 

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