"dispel magic" new item

I have a proposal regarding a newly upgraded item for the “Dispel Magic” component, valued at 6400 souls.

The concept remains fundamentally similar: it removes negative status effects such as burning or slowing. However, in this revised design, after eliminating a given effect—for instance, the burning effect inflicted by Infernus—the item would also grant the user temporary immunity against that same effect. Consequently, even if Infernus attempts to reapply the burning effect (e.g., via its third skill), the user would remain unaffected for a short duration due to the immunity provided by the item.
 
i think theres a possibility of this item stepping on the toes of a lot of other items, while also possibly being pretty niche
 
Actually, I’d like developers to add a new type of barrier that prevents damage taken by players from being classified as either weapon damage or spirit damage. This would prevent certain debuffs which require specific damage types to take effect from triggering.
 
the same effect like Silencer do?
Just like the item you mentioned
I mentioned Infernus as an example because it’s an item I designed to counter Infernus—though Toxic Bullets also work for this.

When you dispel the negative effect with this item, you gain a 5-second immunity to that same negative effect from the same source—you won’t be affected and won’t take damage. I think we should consider this as a rework of Dispel Magic; it would be a good option given the price.
 
IMO just build unstoppable if you want this effect

risk/reward element of itemization involves whether you wanted a dispel earlier in T3 form or something more effective later like unstoppable (or even divine barrier)
 
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