A lot of people are abusing this right now, especially in high elo matches. The same is happening with Paradoxical Swap. The collision model is much smaller then the projectile, as I understand.
These are definitely bugs and clipping issues.
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A lot of people are abusing this right now, especially in high elo matches. The same is happening with Paradoxical Swap. The collision model is much smaller then the projectile, as I understand.
Huh? There is 1000% strafing in this game.The hero doesn't really make a whole lot of sense in a game where anytime you wish to hit someone you must be actually facing them (no strafe even). Think it's another hero in this game that's trying to be a DOTA gimmick and it does not at all translate well to FPS.
This is not a bugged hook
yeah exactly. specially if the spell tracer and animation is made to look thin and precise. going in on the sandbox with shiv and seeing how far off can i fire and still hit is hilarious, mostly because the spell effect makes it seam like a precision thing by how thin it is. could be like Haze and be a bigger projectile so it doesnt feel so off if the spell effect matches the hitbox betterthe projectiles have their own hitboxes and if those hitboxes collide with the player's hitboxes, the game registers a hit. I do agree that some projectile hitboxes could be made smaller, which did happen in the last patch.
this is why first person will always be superior to third person. your vision is never obscured by the player model. can't count how many times in third person games i walked into a building and while my vision was completely obscured by the player model in the doorway, something inside the building killed me. there's also the issue of corner peeking which is really easy with such a zoomed out camera.It's a classic perspective issue that comes with offset third person cameras.
Your left side is more visible by your opponent.
Huh? There is 1000% strafing in this game.
Can you explain what you mean? the game is not an fps. there is strafe you can also hit who you are not facing just at an slight angle. like roadhog can't hook who he isn't looking or sylvanus from smite. its not a dota gimmick its a hook character even fighting games have that.
Also it would make it seam its easy to dodge and its part of the gimmick yes of a hook character, feast or famine.
You kinda do. I had some hooks being cancelled (after hitting the hook) because there where some obstacles in the way.This looks more like how Roadhog was in Overwatch 1. Not sure if it is intended, but, in my opinion, I think you should have full LOS in order for the hook to connect.
There are items that counter that. You can purge his pull. Bebop has zero mobility, cant pull in targets like brawlers or burst escapers (pocket) that can kill him. If bebop misses an important hook, it can be costly for his team. I think the range is a bit much, but he is a hard counter to snipers that jump in the air. And the game needs that so it isnt Sniper versus Sniper as a go-too. There are some items and other heros that can get to airborn snipers or just commit damage to them if they have high weapon damage. But Bebops range should be able to at least grab one out of the sky from a reasonable distance.I love this game. But, this was happening all game. There isnt a world where I could position better to avoid it. Bebop wasn't on my screen in the slightest. Went through the floor
The reach on the grab just needs to be shorter. As it stands, it's pretty absurd.
Actually it's easy, its as far as his lazer at lv. 1. Just move back and he can't touch you
I truly despise third person perspective, honestly. HATE IT. Give me first person, Valve! PLOX!this is why first person will always be superior to third person. your vision is never obscured by the player model. can't count how many times in third person games i walked into a building and while my vision was completely obscured by the player model in the doorway, something inside the building killed me. there's also the issue of corner peeking which is really easy with such a zoomed out camera.
Uh, yeah. You can strafe, dude.You mean, move left or right? When everything else in the game is essentially forcing you to always face and the hero has basically no downtime on the hook?
its not an fps, its a third person. as you "literally" say. its more moba than is regular shooter considering lane eco management not round based and map neutral objective based.You're literally playing...a first person shooter. It's pretending to be a MOBA by sharing some mechanics. In a top-down game, fog of war isn't muddled by an even more awful user interface. (it's 2024, any player should be able to zoom to any range they like as arbitrarily choosing it creates awkward mechanics such as this one.) In this game you also have to combat with how poor the camera is in a game that's trying to be more strategic at a high-level but the low-level issues such as getting stuck on hitboxes of objects and the arena being far too cramped in some places, not symmetrical enough, too easy to get caught on things. It just comes off as a mess and cheese tactics have a significant edge because of user-interface which feels rather wrong.
GIGACHADrespect the sightlines bro
lmaoI love this game. But, this was happening all game. There isnt a world where I could position better to avoid it. Bebop wasn't on my screen in the slightest. Went through the floor