metaboy
Active member
YesYou think thats smart reply?
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YesYou think thats smart reply?
Imho pull should not be normal ability, esp on such low cooldown
It is not an OP Beebop. It is a very weird game mechanic that looks more like a bug. It works the same with all other characters with similar projectile skills (talon, paradox, haze, vindicta, most likely shiv and so on).All the people who are writing about how OP Bebops hook is can be divided into 2 categories:
- Not sufficient game experience to dodge or predict a hook
- Not a bebop player and do not understand how hard it is sometimes land a hook
While I agree, even having sort-of-bad latency makes Bebop's audio queue basically useless, I've noticed.All the people who are writing about how OP Bebops hook is can be divided into 2 categories:
- Not sufficient game experience to dodge or predict a hook
- Not a bebop player and do not understand how hard it is sometimes land a hook
I see Fountain Hooks are a thing in Deadlock, glad to know that.I love this game. But, this was happening all game. There isnt a world where I could position better to avoid it. Bebop wasn't on my screen in the slightest. Went through the floor
I absolutely agree with the dodging and predicting aspect. You are right. But the hook travels further than audio. He can hook farther than you can hear it, and with 3rd person, can hook simply not being on your screen. 0 ability to predict for it.While I agree, even having sort-of-bad latency makes Bebop's audio queue basically useless, I've noticed.
Really I just dodge it by predicting whether it's strategic for him to hook, that works too.
the projectiles have their own hitboxes and if those hitboxes collide with the player's hitboxes, the game registers a hit. I do agree that some projectile hitboxes could be made smaller, which did happen in the last patch.Let's also adress the elephant in the room: spell hitboxes.
While shooting needs to be spot on I see that spells not as much. I sometimes play haze or shiv and I see it did not land it hit the air box around the enemy model and it still connected. same for talo nand vindicta snipes I see i didn't land those and it hits. its not impossible to dodge at all. but it has some nautilus type hits sometimes
The hero doesn't really make a whole lot of sense in a game where anytime you wish to hit someone you must be actually facing them (no strafe even). Think it's another hero in this game that's trying to be a DOTA gimmick and it does not at all translate well to FPS.
Even in fps. CS2 has rigth side advantage. not only that, the closer you are to the wall the more of a dissadvantage you are on with who sees who first.It's a classic perspective issue that comes with offset third person cameras.
Your left side is more visible by your opponent.