Debuff Reducer / Remover Auto-Cleansing Fixation stacks

I just tested Silencer specifically. Can confirm It also cleanses fixation. Attached is a video, with standard fixation stacking vs the opponent having Silencer equipped. There seems to be a bug in the implementation of debuff resistance. Game breaking.

Edit: Uploaded as mp4, for embedding
 

Attachments

Last edited:
Yeah, this definitely hurts haze scaling into late game for the cheap price of 1250, if for some reason this was intentional it should at least be more expensive, but it does not seem to be.
 
What seems to be happening is that the duration of fixation decreases with each stack applied, until its so short that it ends almost immediately.
 
Also an interaction with Infernus's Afterburn. If you keep shooting someone after Afterburn is applied (refreshing the duration), the duration gets progressively shorter. There is some weirdness though where sometimes it looks like it runs out / expires then refreshes itself again to the original intended duration.
 
This appears to be fixed in the latest update. There's still a client-side UI issue (the timer animation above heads showing countdown) but the durations appear correct now.

The UI issue shows a faster expiration then resets to another duration that gets partway through then disappears. This happens on the refresh of an ability on someone who has duration reducer / remover.
 
As errantmind mentioned, this bug is functionally fixed. The UI behavior mentioned by errantmind is still present, and results in Fixation appearing to expire before it does, which makes it difficult to gauge when we need to refresh it in lane fighting. I would hope this gets fixed.

Thank you everyone for bumping and contributing to this thread
 
Back
Top