Deadlock ward equivalent - proximity sensor/ tripmine

warner.e

New member
As the title suggests, this could be a way to implement wards in Deadlock. Vision is a critical mechanic in MOBAs like DotA and LoL, and having a way to gain/ deny vision will open up more strategic elements to the game.
This could be an active, consumable item that players can place, and activates when an enemy passes in an AoE (this would show/ping their hero on the minimap), or pass through (similar to Trapper's skill). It could be visible/ invisible (with/without the AoE showing), alert a player when they've been detected, etc.
 
I actually really liked the scout traps that Vainglory used.

Basically, after arming they become invisible until you walk over them. They deal a very minor amount of damage when they go off and reveal the target that set them off (if the target isn't fast enough, of course). Until they go off, they provide some vision in a modest area.

There were, of course, memes where people would stack like, 10 of them to get an early kill but otherwise the damage was mostly worthless. I wouldn't be opposed to something similar so you could go out and mine things like your jungle camps to know if the enemy is trying to snipe those camps or if it's safe to farm it when your lanes are pushed in but not all the way to base.

Edit: I would probably make the mines go off and cause the silhouette of them appear for something like say, 10 seconds? with a red outline for an enemy as opposed to the green outline for allies.
 
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