As the title suggests, this could be a way to implement wards in Deadlock. Vision is a critical mechanic in MOBAs like DotA and LoL, and having a way to gain/ deny vision will open up more strategic elements to the game.
This could be an active, consumable item that players can place, and activates when an enemy passes in an AoE (this would show/ping their hero on the minimap), or pass through (similar to Trapper's skill). It could be visible/ invisible (with/without the AoE showing), alert a player when they've been detected, etc.
This could be an active, consumable item that players can place, and activates when an enemy passes in an AoE (this would show/ping their hero on the minimap), or pass through (similar to Trapper's skill). It could be visible/ invisible (with/without the AoE showing), alert a player when they've been detected, etc.