CCTV - an idea for Wards in Deadlock

ODAAL

New member
Hey,

so this idea mainly comes from my POV as a Dota player, and the general idea that when there's "downtime" in Deadlock, you have almost nothing to do besides chasing boxes.

So the actual idea:

CCTV ( Crowd Control Television) Cameras would be a purchasable item either X per Y time for a player or for the Team, since there are no clear/defined "Support" roles it most likely would just have to be for each player.

- A player can buy the CCTV and essentially attach it to a wall of their choosing. While it's attached to the wall, it gives "vision" on the minimap if an enemy is seen by said camera.

- The CCTV can be destroyed by X shots by the enemy player, if it's 'discovered' - if it's not hidden and just plopped on a random obvious wall it's a bad ward. The player that destroys it gets a Soul reward.

- If the CCTV camera lasts it's entire duration, it gives souls to the player that planted it, along with a bonus of X souls per enemy seen/viewed.

- The CCTV has a 'range' so it can't just be plopped on some high wall and just 'see' the entire map.

Again; the whole idea is just that if you're sort of behind, and have to defend, you can atleast add some wards in some places to maybe give you an edge in defending. Or if you're winning you can place aggresive wards on enemy territory.

One of the most unsung skills in Dota is the ability to place good wards that give great vision and sometimes wards can single handedly win the fight by giving important information, hopefully it somehow gets incorporated into Deadlock aswell.

Attached "ideas" for how the cameras might want to look in the Deadlock style, and how "placing" of a CCTV might look like.
 

Attachments

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This is a curious idea, but I am almost entirely convinced that moving away from wards was a deliberate choice. And as such we will not see any play on the idea either.
You are most likely right that they're moving away from wards or even "roles" as in other similar games, but I feel like there's a mechanic missing from the game whether it's warding or something else to fill the gap in gameplay that can occur in mid to late game. Maybe it's this, maybe it's something else.
 
At best it should be a very low range spot tool. Like you place it on shop in middle map or mid boss arena, when it triggers, target is revealed.
No more than than X at the same time from single team, and it is a an item like with support stats. Wards destroyed after revealing a target, also revealing a target should yield some rewards.
Since there is no fog of war, every time that gives out enemy positions needs be as weak as possible.
 
This is a curious idea, but I am almost entirely convinced that moving away from wards was a deliberate choice. And as such we will not see any play on the idea either.


If that's the case then Haze needs to lose invisibility. Can't have that with zero detection available on the map. Honestly to me that's the biggest offender here. I don't have too much of an issue with the map as it seems to reveal quite well heroes within "hearing" distance of your hero. Its the Haze invis i can't stand with ZERO counterplay to it. Even Sombra in Overwatch reveals herself walking near enemies.
 
In this game wards should be a reusable active like everything else, with its other stats in the green category so it could substitute some other T2 or T3 item. Maybe it's two and the T3 is an upgrade that make it reveal invisible heroes.

Short range, only large enough to cover 1 alleyway, destroyable, enemy doesn't get ui or indicators but they make a sound, are animated, are emissive. Gives hero location and identity on minimap if inside radius.

There could be a character with some ability to reveal an area of the map.
 
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