ODAAL
New member
Hey,
so this idea mainly comes from my POV as a Dota player, and the general idea that when there's "downtime" in Deadlock, you have almost nothing to do besides chasing boxes.
So the actual idea:
CCTV ( Crowd Control Television) Cameras would be a purchasable item either X per Y time for a player or for the Team, since there are no clear/defined "Support" roles it most likely would just have to be for each player.
- A player can buy the CCTV and essentially attach it to a wall of their choosing. While it's attached to the wall, it gives "vision" on the minimap if an enemy is seen by said camera.
- The CCTV can be destroyed by X shots by the enemy player, if it's 'discovered' - if it's not hidden and just plopped on a random obvious wall it's a bad ward. The player that destroys it gets a Soul reward.
- If the CCTV camera lasts it's entire duration, it gives souls to the player that planted it, along with a bonus of X souls per enemy seen/viewed.
- The CCTV has a 'range' so it can't just be plopped on some high wall and just 'see' the entire map.
Again; the whole idea is just that if you're sort of behind, and have to defend, you can atleast add some wards in some places to maybe give you an edge in defending. Or if you're winning you can place aggresive wards on enemy territory.
One of the most unsung skills in Dota is the ability to place good wards that give great vision and sometimes wards can single handedly win the fight by giving important information, hopefully it somehow gets incorporated into Deadlock aswell.
Attached "ideas" for how the cameras might want to look in the Deadlock style, and how "placing" of a CCTV might look like.
so this idea mainly comes from my POV as a Dota player, and the general idea that when there's "downtime" in Deadlock, you have almost nothing to do besides chasing boxes.
So the actual idea:
CCTV ( Crowd Control Television) Cameras would be a purchasable item either X per Y time for a player or for the Team, since there are no clear/defined "Support" roles it most likely would just have to be for each player.
- A player can buy the CCTV and essentially attach it to a wall of their choosing. While it's attached to the wall, it gives "vision" on the minimap if an enemy is seen by said camera.
- The CCTV can be destroyed by X shots by the enemy player, if it's 'discovered' - if it's not hidden and just plopped on a random obvious wall it's a bad ward. The player that destroys it gets a Soul reward.
- If the CCTV camera lasts it's entire duration, it gives souls to the player that planted it, along with a bonus of X souls per enemy seen/viewed.
- The CCTV has a 'range' so it can't just be plopped on some high wall and just 'see' the entire map.
Again; the whole idea is just that if you're sort of behind, and have to defend, you can atleast add some wards in some places to maybe give you an edge in defending. Or if you're winning you can place aggresive wards on enemy territory.
One of the most unsung skills in Dota is the ability to place good wards that give great vision and sometimes wards can single handedly win the fight by giving important information, hopefully it somehow gets incorporated into Deadlock aswell.
Attached "ideas" for how the cameras might want to look in the Deadlock style, and how "placing" of a CCTV might look like.