SNAKEDOG
New member
Deadlock Hero Ideas
1. Chimpan-A (Subject-A)
⦁ Extremely smart monkey with a glass/metal cranium exposing a super-human brain OR A magicians side-kick that got exposed to dark magic.
⦁ Wields a stubby, modified M2.
⦁ Wears trousers (possibly no shirt) obviously no shoes.
⦁ A1: Can hang onto walls; this provides weapon dmg and head shot xdmg (this ability has 1 sec CD)
⦁ A2: Can throw a banana on the ground (illusion looking if magic), that slips the first enemy hero, causing knockdown and slides them towards the direction the enemy is looking.
⦁ A3: Hops on a barrel (glass ball or large magicians hat, if magic) and rolls forward, dealing dmg and knocking enemies away to the right and left of Chimp. After the barrel expires Chimp leaps off the barrel like a springboard (magicians hat turns over and he disappears into hat, then poofs over to destination if magic)
⦁ Ultimate: Pulls out a super rocket (magic missile if magic) that gets boosted if wall-hanging.
⦁ Level ups provide more stamina and better recovery.
2. Mr. Opportunity
⦁ Trench coat, hat, glasses wearing MF (Subject to change)
⦁ Wields a FN EVOLYS (modified to fit the world better)
⦁ A1: Can switch between three different ammo types that have unique properties and affect his abilities in different ways (When swapping trigger AR)
⦁ Ammo types: Fire, Frost, Shock
⦁ Fire deals dmg over time (AR: Reduce enemy Attack Speed)
⦁ Frost slows (AR: Head-shot bonus)
⦁ Shock chains to enemies (AR: De-buff Spirit Resist)
⦁ A2: Can throw a grenade that adopts the respective ammo type (Always infused with AR bonus)
⦁ A3: Passive ability: Active reload. This can occur every 8 sec and gives his weapon a buff depending on the ammo type.
⦁ Ultimate: Swap to a experimental version of his weapon that adopts all 3 ammo types ( 1 mag)
1. Chimpan-A (Subject-A)
⦁ Extremely smart monkey with a glass/metal cranium exposing a super-human brain OR A magicians side-kick that got exposed to dark magic.
⦁ Wields a stubby, modified M2.
⦁ Wears trousers (possibly no shirt) obviously no shoes.
⦁ A1: Can hang onto walls; this provides weapon dmg and head shot xdmg (this ability has 1 sec CD)
⦁ A2: Can throw a banana on the ground (illusion looking if magic), that slips the first enemy hero, causing knockdown and slides them towards the direction the enemy is looking.
⦁ A3: Hops on a barrel (glass ball or large magicians hat, if magic) and rolls forward, dealing dmg and knocking enemies away to the right and left of Chimp. After the barrel expires Chimp leaps off the barrel like a springboard (magicians hat turns over and he disappears into hat, then poofs over to destination if magic)
⦁ Ultimate: Pulls out a super rocket (magic missile if magic) that gets boosted if wall-hanging.
⦁ Level ups provide more stamina and better recovery.
2. Mr. Opportunity
⦁ Trench coat, hat, glasses wearing MF (Subject to change)
⦁ Wields a FN EVOLYS (modified to fit the world better)
⦁ A1: Can switch between three different ammo types that have unique properties and affect his abilities in different ways (When swapping trigger AR)
⦁ Ammo types: Fire, Frost, Shock
⦁ Fire deals dmg over time (AR: Reduce enemy Attack Speed)
⦁ Frost slows (AR: Head-shot bonus)
⦁ Shock chains to enemies (AR: De-buff Spirit Resist)
⦁ A2: Can throw a grenade that adopts the respective ammo type (Always infused with AR bonus)
⦁ A3: Passive ability: Active reload. This can occur every 8 sec and gives his weapon a buff depending on the ammo type.
⦁ Ultimate: Swap to a experimental version of his weapon that adopts all 3 ammo types ( 1 mag)