Dead Ixian Sergant

bod14k

Member
Inspiration and overall appearance under spoiler.
Skip if you want to jump ahead to skills.

A battle-hardened Ixian sergeant who knows no fear — neither of the enemy nor of death. Having seen much on the fields of war, he now feels true satisfaction only when the sound of bullets and magic rings in his ears once again. Dead in body, but certainly not in spirit. His main distinguishing trait is not just enduring long in battle, but also spotting vulnerable, weak-willed fighters. That’s what makes him a true commander!

How I see him:
IMG_9152.jpeg

In the photo, he looks thinner, but in my vision, he’s a broad, unbreakable man, covered in medals, with a truly warrior’s gaze.
The weapon he wields is a musket with a bayonet. When he uses his Heavy Melee attack, he strikes precisely with that knig.

Skill set:
1. War whistle
Dead Sergeant blows in his whistle, gains bonus move speed and knockbacks an enemies with a sound wave. If an enemy hits a wall or an object, he gets stunned.
Damage when stunned: 100
Whistle works for line of sight.

In lane initiation skill. Can get multiple enemies stunned, but needs to get closer to them after this.

2. Dead Air
Passive:
Deals periodic damage for enemies nearby, based on their max HP. When this skill reaches max AP points - steals HP from enemies nearby up to 330 max.

Privilege to be near enemies.

3. Fear not!
Dead Sergeant loves the sound of magic. When an enemy uses skill nearby - gain bonus MS and Spirit+Bullet resistance.
0.1 MS per Skill up to +2 MS
+1.5% Spirit and Bullet resists up to +30%
He can give this buffs to a teammate, instead, he gain bonus weapon damage and fire rate that equals buff he gives to a teammate. When this skills reaches max AP points - purges all debuff a from himself and teammate.

Sustain in fights ability, and some options to help teammates in fights.

4. Honour the Dead

Sergeant charges his heavy melee with a dead energy. When he successfully hits an enemy with heavy melee, he brings him into the Realm of Death for a short period of time, and recharges his Ultimate. While in Realm of Death - Sergeant and Enemy can interact only with themselves, while others can see only shades of them.
In the realm, Seargant have increased fire rate and weapon damage, while enemy have decreased MS.
If heavy melee with dead energy was unsuccessful, ability goes on long CD and debuffs sergeant with decreases MS and Silence for 4.5 sec.
Each successful charged Heavy Melee stacks and increases the duration of his stay in the Realm of Death.
Each stack grants +0.5 seconds of Realm presence.
If a charged Heavy Melee attack fails, he loses two stacks.
Default duration: 3s
Cooldown: 120s

Take the risk type of ultimate with interesting mechanic.
 
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