ninkaridze
Member
"Your greed will be your downfall, Dai'ir"
-Patron

Dai'ir
Harness power from collecting souls
Dai'ir is all about patience and collecting souls of unfortunate enemies and their minions and using them to either increase his own power or unleashing what he collected to deal devastating amount of damage.
Abilities:
Unique: Dai'ir starts with the an activatable item called "Skull of Misdao". Dai'ir does not receive stats from Power Increase.
Skull of Misdao: Can be activate only at nearest shop. Cannot be sold.
On activation: Consume 400 souls to increase Dai'ir stats.
Weapon:
LMB - shoots a small fireball, dealing damage.
RMB - shoots a fast missile with higher range but dealing less damage.
14 ammo.
1 - Dark Flame

Max base duration: 3 seconds. 20 seconds cooldown.
Damage: 40 DPS. 10 burn DPS. Burn duration: 2 seconds.
Hold button to unleash flame in front of you, damaging to all enemies in it is way and ignite them for a short duration.
Upgrades:
2 - Soul consumption
40 seconds cooldown.
Immediatly kill minion below half hp. Restore health. Doesn't grant souls if it is an ally minion.
Health restored: 10%.
Upgrades:
5 seconds duration. 40 seconds cooldown.
Bonus Spirit damage: 20.
Increase speed by 2 m/s. Change weapon attacks and now send flame wave instead, dealing bonus Spirit damage. RMB sends vertical waves.
Upgrades:
10 seconds duration. 180 seconds cooldown
After channeling for 2 seconds, create a big ritual zone. While inside, Dai'ir unstoppable, have infinite stamina and have two additional jumps.
After 4 seconds Dai'ir can reactivate this ability to immediatly end it.
Upgrades:
________________________________________________________________________________________________________________
I had this idea of a character for quite a while but never really had a place to showcase it until now. And it is so happens that Deadlock itself have some occult undertones (ritual afterall), which made it even better.
Anyways, no idea how character is good in terms of balance but I just adore ongoing theme I have here: You either use souls to empower your own character via items and Skull or you save souls to empower your abilities during the fight. I think it is cool at least on paper
-Patron

Dai'ir
Harness power from collecting souls
Dai'ir is all about patience and collecting souls of unfortunate enemies and their minions and using them to either increase his own power or unleashing what he collected to deal devastating amount of damage.
Abilities:
Unique: Dai'ir starts with the an activatable item called "Skull of Misdao". Dai'ir does not receive stats from Power Increase.
Skull of Misdao: Can be activate only at nearest shop. Cannot be sold.
On activation: Consume 400 souls to increase Dai'ir stats.
- Max HP increased by 20 and health regen increased by 0,5 for each 400 souls consumed
- Ammo increased by 2 and fire rate is increased by 0,1% every 800 souls consumed
- Bullet damage and Spirit Power increased by 5 every 1200 souls consumed
- Bullet and Spirit resist increased by 2% every 1600 souls consumed (up to 50%)
- Movement Speed increased by 0,2 every 2000 souls consumed (up to 5 m/s)
- Increase cooldown reduction by 1% every 2400 souls consumed (up to 30%)
Weapon:
LMB - shoots a small fireball, dealing damage.
RMB - shoots a fast missile with higher range but dealing less damage.
14 ammo.
1 - Dark Flame

Max base duration: 3 seconds. 20 seconds cooldown.
Damage: 40 DPS. 10 burn DPS. Burn duration: 2 seconds.
Hold button to unleash flame in front of you, damaging to all enemies in it is way and ignite them for a short duration.
Upgrades:
- -10 seconds cooldown
- Increase Burn duration by 2 seconds.
- After ability ends it can be recast again and channelled indefinetly, but it will consume X souls each second. (Recast window = Ability cooldown)
2 - Soul consumption
40 seconds cooldown.
Immediatly kill minion below half hp. Restore health. Doesn't grant souls if it is an ally minion.
Health restored: 10%.
Upgrades:
- +10% health restored
- Removes hp requirment.
- -20 seconds cooldown and now always grants souls.
5 seconds duration. 40 seconds cooldown.
Bonus Spirit damage: 20.
Increase speed by 2 m/s. Change weapon attacks and now send flame wave instead, dealing bonus Spirit damage. RMB sends vertical waves.
Upgrades:
- Killing enemies while ability active grant 15% bonus souls.
- On activation cleanse all slowing effects. This have 10 seconds cooldown.
- Remove cooldown and ability become toggle, but now consume X souls on every attack. (small amount)
10 seconds duration. 180 seconds cooldown
After channeling for 2 seconds, create a big ritual zone. While inside, Dai'ir unstoppable, have infinite stamina and have two additional jumps.
After 4 seconds Dai'ir can reactivate this ability to immediatly end it.
Upgrades:
- Upon activation immediately apply Soul Consumption on all minion within a zone.
- Dai'ir is also unstoppable during a channel.
- Ability now lasts as long as Dai'ir within a zone but after 10 seconds starts consuming X souls each second.
________________________________________________________________________________________________________________
I had this idea of a character for quite a while but never really had a place to showcase it until now. And it is so happens that Deadlock itself have some occult undertones (ritual afterall), which made it even better.
Anyways, no idea how character is good in terms of balance but I just adore ongoing theme I have here: You either use souls to empower your own character via items and Skull or you save souls to empower your abilities during the fight. I think it is cool at least on paper