thatfunkedude
Member
Cyclone | 3000 Active (45s) | 8m radius (4m height) | 6s duration
+1 move speed
+8% debuff resist
Summon a strong gust of wind over an area, shoving all heroes and spirit projectiles away from the center of the cast location.
More Context:
The initial casting of Cyclone will shove heroes out of the white area. The Windspeed is 12m/s, meaning players must move faster than that to pass through the wind. Players can dash through the winds or jump over them easily. Spirit-Based Projectiles that make contact with the wind will be redirected to the outside of the circle (ex. Alchemical Flask, Frost Grenade, Serrated Knives)
TRAP VERSION: Alternatively, this item could be implemented as a trap item which sucks heroes/minions into the eye of the storm, forcing them to dash to escape. Contact with the wind might afflict spirit damage or slow.
SELFCAST VERSION: This item could be implemented to cast attached to the player rather than as a separate world entity.
+1 move speed
+8% debuff resist
Summon a strong gust of wind over an area, shoving all heroes and spirit projectiles away from the center of the cast location.
More Context:
The initial casting of Cyclone will shove heroes out of the white area. The Windspeed is 12m/s, meaning players must move faster than that to pass through the wind. Players can dash through the winds or jump over them easily. Spirit-Based Projectiles that make contact with the wind will be redirected to the outside of the circle (ex. Alchemical Flask, Frost Grenade, Serrated Knives)
TRAP VERSION: Alternatively, this item could be implemented as a trap item which sucks heroes/minions into the eye of the storm, forcing them to dash to escape. Contact with the wind might afflict spirit damage or slow.
SELFCAST VERSION: This item could be implemented to cast attached to the player rather than as a separate world entity.