creep aggro mechanic + falloff bullet damage is 90% on very short distance + target locking on CSing

throwing this idea out here so i can be corrected if its bad 💀
so maybe it will evolve


ex- within 40 meters damage is 100%, 41+ meter falls off to 90% 💀


last hitting requires target locking that changes your attack to 1 shots with animation before shot is released, and you can hold and release to attack. minion gains high bullet resistance when health falls very low, so it forces last hitting with target locking coz shots are pure damage, the shots goes through other creeps that arent target locked, target lock csing has animation before shot is released, stop the animation by holding keybind. maybe it only exists at certain times


aggro mechanics - creeps aggros when you are on the range

- target locking on CSing only enables only when opposing players are on the contest range of target locking.
- target locking shots projectile speed is slow

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falloff damage range is just an example

if u wanna harass an opponent, you need to get closer due falloff damage, which will cause creep to aggro but you can back off since you have dash or higher movement speed than creep. you can also dash to a creep's' 90 degree side so you can harrass an opponent without creep aggro, if your opponent is standing on creeps 180 degree and you dashed from creep's 180 degree to its 90 degree. maybe creep aggro has cooldowns, you can aggro for a bit and then come out of aggro range then come back in while creep aggro on cooldown
 
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