Cooldown Charged Ability Upgrades

Things like Lash Grapple and Sinclair Bolt's cooldown will not be reduced if they upgrade them to the cooldown reduction while on cooldown.

This is an annoying inconsistency that is probably on more characters.
 
was going to make a thread about this. To add a bit more information, obtaining cooldown reduction on a charged ability incorrectly applies retroactive cooldown reduction to the time between charges, not the ability cooldown. This is inconsistent with the interaction outside of retroactive CDR, as CDR otherwise never reduces the cooldown between charges.

To reproduce this, you can use Holliday's barrel, then level it to T1 to reduce the CD, and the cooldown will not retroactively reduce. However, when extra charge is purchased, if you use one barrel, level the T1, then level to T1, the time between charges will be reduced instead. This is also how it works for other charged abilities, including Venator's grenade, which does benefit from retroactive CDR until the T3 is upgraded, at which point, with no source of additional charges, the ability will no longer benefit from retroactive CDR.
 
bumping to confirm alvin.uppgard's description of what happens.

To expand, the amount of cooldown removed from the charge timer seems to be equal to the proportion of the cooldown reduction to the overall cooldown. For example, when using Bashdown on Billy with Extra Charge, the charge timer goes to 8. Upgrading to T1 Bashdown changes the charge timer to 5, a reduction of about 30%. The base cooldown for Bashdown is 35 seconds, and the reduction is -10 seconds, which is close enough to that 30%.
 
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