Conditional Weapon Damage does not work with Venator's 1 and 2 (and many more abilities)

begl

New member
All weapon damage increases that are conditional based on the target do not properly scale any ability that is supposed to scale with weapon damage (except for Paradox Kinetic Carbine and Venator Ira Domini). These items are:
- Close Quarters and Point Blank
- Opening Rounds
- Long Range and Sharpshooter


The abilities that do not work properly are:

- Bebop Exploding Uppercut
- Viscous Puddle Punch
- Calico Leaping Slash
- Billy Bashdown
- Drifter Rend
- Silver Boot Kick
- Silver Go For the Throat
- Silver Mauling Leap
- Venator Consecrating Grenade
- Venator Gutshot

Other notes on this bug:
- Importantly, these abilities do function correctly with weapon damage that is conditional on the user, such as Berzerker and Hollow Point
- The only abilities that scale properly are Kinetic Carbine and Ira Domini, which I presume is because they are a gun override rather than a normal ability.
- This bug has existed for these items since before the shop rework, here is my previous bug report on this from last January. There is footage of the bug there as well.
- This is super annoying since these are obvious items to use on these heroes, most of these heroes have these items in their Default Valve build! They make too much sense on these Heroes to just not work at all.
 
Here is a video of this bug on all affected abilities. The random 90 damage on Drifter is due to Bloodscent. I didn't show using Long Range/Sharpshooter on all of them since it's hard or impossible to even hit somebody from more than 15m away with these abilities, but it is possible to observe this with Puddle Punch and Consecrating Grenade.

 
Still not a bug. Conditional weapon damage is not applied to melee abilities, never has and probably never will. Just because people want to use Sharpshooter on Puddle Punches doesn't make it a bug. If this wasn't intentional why wouldn't they have fixed Puddle Punch for over 2 years? Pretty sure Valve med a comment about it way way back regarding Viscous and Pristine Emblem that doesn't even exist anymore.

I don't know/care about Venator but the melee abilities for everyone else is just the same as Viscous Puddle Punch.
 
Just because it hasn’t been fixed doesn’t make it not a bug. If it were intended, then the fact that all of these abilities scale with all other conditional weapon damage would be a bug. One of these two things is a bug, and the obvious intuitive design decision is to have any weapon damage scale this, just as they do normal melee hits. These items do not state “Bullet Damage”, they state weapon damage. No matter how you spin it there is some kind of inaccuracy or bug. Pristine Emblem is the same item as Opening Rounds. Saying you “don’t care” about Venator when it comes to this bug is crazy considering he is the most egregious example of this, since his abilities directly show scaling with Weapon Damage, not melee like the rest (although I’d argue there is little difference, as the convention for everything in the game is that melee damage scales with half of your weapon damage). Venator’s ult has the exact same graphics displaying weapon damage scaling as his other abilities, but it works just fine with these items. Take time to actually read and think about things please before talking about them.
 
also just realized that this is more than likely going to effect apollo, should he have any melee scaling abilities.
 
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I think these items should either just work, and be nerfed if they're too problematic balance wise, or have a modifier for melee spells like '60% effective on melee spells' so they can be easily adjusted. Them not working at all is imo not a good design choice even if it is intended.
 
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