j2friestad
New member
evasion-tank combo character
Landry
Alligator wrestler from Louisiana
1 - reflect - counter ability that does an aoe reflect upon success low cooldown! (needs some way to reactivate whether that is combo bonus or whatever)
2 - flying knee - dash towards an enemy kneeing them, knocking them back some
3 - grapple - wrestle a hero, making both of you roll on the ground for a second. If you are directly below your opponent, do slam aoe damage.
4 - combo breaker - unlocks combo ability which gives bonuses based on successful combo meter rising, hitting a certain combo count (5 for instance) unlocks the active which converts all damage taken to healing to yourself, and pulls bullets magnetically towards you
combo bonuses -
2x = temporary boons and movespeed
3x = cooldown bonus
4x = increased spirit scaling on abilities
these are obviously off the dome and have no thought towards balancing. I just really like Apollo's 3's design, where you combo them together or lose out on using it after some time. I think a character who's entire kit is based around that philosophy could be interesting and I think it may be perfect for a character that operates as an evasion tank, so they can live long enough and exploit enemy aggression into long drawn out fights where they gradually rise in strength.
Landry
Alligator wrestler from Louisiana
1 - reflect - counter ability that does an aoe reflect upon success low cooldown! (needs some way to reactivate whether that is combo bonus or whatever)
2 - flying knee - dash towards an enemy kneeing them, knocking them back some
3 - grapple - wrestle a hero, making both of you roll on the ground for a second. If you are directly below your opponent, do slam aoe damage.
4 - combo breaker - unlocks combo ability which gives bonuses based on successful combo meter rising, hitting a certain combo count (5 for instance) unlocks the active which converts all damage taken to healing to yourself, and pulls bullets magnetically towards you
combo bonuses -
2x = temporary boons and movespeed
3x = cooldown bonus
4x = increased spirit scaling on abilities
these are obviously off the dome and have no thought towards balancing. I just really like Apollo's 3's design, where you combo them together or lose out on using it after some time. I think a character who's entire kit is based around that philosophy could be interesting and I think it may be perfect for a character that operates as an evasion tank, so they can live long enough and exploit enemy aggression into long drawn out fights where they gradually rise in strength.