Citadel_Region_Override

Tides

Member
For those unaware, this command allows you to override your matchmaking region and play in other regions (U.S, EUR, SEA, ect. )

This command worked earlier in development but seems to have broken at some point and needs valve to fix it or provide an alternate method.

Please use this thread to request support for this fix.
 
I used to do this earlier in development just to play with my friends in SA, we would select NA region and have ~100ms ping for all of us, instead of a disparity of ~40ms and +200ms.

I don't think it's broken or needs a fix, I always supposed devs disabled this cvar on purpose so players wouldn't go in another region and mess with the rankings or something like that, maybe matchmaking/queuing issue, but I don't really know. I believe CS2 has this same measure.

There are still ways of forcing the region, but I don't think that should be discussed publicly if Valve intentionally disabled this feature.
Although I want to share some experiences and give feedback in this thread about this matter:

-Creating a lobby with friends from another region (EU - SA, EU - NA) will put us in one of our local regions for the hideout, so one of the players have local ping (<50ms) and the others have an insane amount of ping (>200ms)

-When we go into a game, it will frequently put us in a server that doesn't favour the majority nor average of players in a party, with the majority of our pings going up to 150ms/200ms and some going 20ms/40ms, sometimes the other way around, majority of low ping, minority of super high ping.
Clarifying with some examples:

3 EU players + 1 SA player, the game put us in a match hosted in Lima, São Paulo, Buenos Aires...
Half of the team is playing on +200ms, half of the team is playing with local ping.

3 EU players + 1 SA player, the game put us in Berlin, London, Paris...
All players except one are playing with low local ping, one player is playing on +200ms

(The same goes for 2 SA players + 1 EU player, 2+2, 1+3... it will pick one of the two local regions)

So, my point is: If we definitely can't pick and choose a region to play in with citadel_region_override.
We could all benefit if at least we had a way to "prefer" a better average ping oriented match while in a cross-region party, and just tell the game/matchmaking: "Hey, this party will play better with [80ms/100ms] than [200ms/40ms] ping time, so put them in Sterling, Virginia server as long as it takes to queue"
 
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