Bugged interaction between Venator traps and Billy's Bash down

Ray Poreon

New member
A small but annoying bug on Billy. If Billy activates bashdown but gets caught in a Venator trap before hitting the ground, it will keep him locked in the bashdown animation but not activate the effect until the trap wears off despite him touching the ground. This effectively stuns Billy for the traps duration.
 
A small but annoying bug on Billy. If Billy activates bashdown but gets caught in a Venator trap before hitting the ground, it will keep him locked in the bashdown animation but not activate the effect until the trap wears off despite him touching the ground. This effectively stuns Billy for the traps duration.
I mean, it would logically make sense it's not a bug. Not only it adds interesting counter play, but how can Billy be able to swing the bat and lift his legs, if his legs are stuck?
 
I mean, it would logically make sense it's not a bug. Not only it adds interesting counter play, but how can Billy be able to swing the bat and lift his legs, if his legs are stuck?
it should not stop the animation from completing if bashdown is started before getting trapped, post trap no bashdown is fine
 
Whether bashdown should complete or not for balance reasons, this is 100% a visual bug at least as Billy entirely 'freezes' at whatever frame of breakdown he's in. If a Ven trap catches anyone, their feet should be forced onto the ground where the trap is for visual & hitbox reasons aligning with the expectation that a trap shouldn't make you freeze midair.

Further, the trap does not disarm whom it catches, yet Billy cannot fire while trapped like this. This makes Ven traps further punishing for Billy through this bug rather than by design. I wouldn't complain if it cancels bashdown to leave Billy immobilised yet able to fire like any other hero trapped. This way there is still skill in cancelling abilities with traps by design than 1 specific hero bugged into this 'stun' only.
 
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