bug with siphon introduced with 6 hero patch is now fixed (it does damage now again)

bishu

Member
EDIT: check stevetheeven3's reply, no new bug here. ignore my ramblings


tl;dr: if you buy siphon bullets and lucky shot after it, you will do more damage than you should, due to a bug (around 60-80 more dps of TRUE DAMAGE)

To get some context, siphon bullets doesnt do "damage" to the current health. It, how people say, "takes from the top only". Thus you wont see any* actual damage increase, despite what ui might tell you about your damage output.
* - for more explanation as to why, check this - my bug report about siphon explaining its confusing behavior


My theory is that the bug is caused by item priority(like we had with weakening not applying to headshot booster if former was bought after the latter), so I will word it in a way that I believe to be the problem, which might not be the fact.

The bug:
If you buy siphon bullets first and lucky shot after, then your bullet damage will come after siphon bullets health steal, causing it to do damage on top of your bullets, which is the opposite of how it usually works
here's the demo of the bug:
View attachment 2025-10-13 21-04-20.mp4
normal shots: 35 (siphbul) + 27(normal bullet damage rounded up with bullet res) = 67-68 (same as hp bar changing 976-913=63 (? some number rounding stuff here))
lucky shots: 35 (siphbul) + 61(normal bullet damage*2.25) = 96 (same as hp bar changing 976-881=95 (+1 from health regen))
notice siphon bullets being in the first slot, and lucky shot in the second.
You can consider outgoing damage to be the same as incoming in the demo, since both geists are exactly the same

in comparsion here's the normal behavior (if you buy lucky shot before siphon bullets):

View attachment 2025-10-13 21-02-19.mp4
normal shot: 35 damage - which is just siphbul damage since here bullet damage is lower than siphon bullets' steal
lucky shot: 61 damage - which is just lucky shot
here everything works according to siphon bullets' normal behavior described in *

Also, just in case you think it's because im hitting with and getting hit with siphon bullets simultaneously - no, its not. i tested with a puppet instead, the bug is still there


i dont play haze, but fix this before nerfing her, shes directly benefiting from this bug in late game since she buys both items and, most of the time, in the order that causes this bug.
 
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To get some context, siphon bullets doesnt do "damage" to the current health. It, how people say, "takes from the top only". Thus you wont see any* actual damage increase, despite what ui might tell you about your damage output.
This was a bug that was introduced once true damage was added to it, and was fixed with the latest balance patch. The behavior is now the same as it used to be before the 6 hero update.

However - this is still bugged for the first Siphon Stack

So basically if you have siphon bullets, your first bullet will still first deal damage then steal health, causing the first siphon stack to only take "from the top"

The rest will properly deal siphon damage on top of the bullet damage though.

I dont know if I'm misunderstanding something, but considering this behavior, I don't really see anything wrong happening in these videos.

Here's a video with ivy with siphon bullets, you notice here the first stack will indeed deal no extra damage, but for every additional shot, you get both health steal + 5 bullet damage.


View attachment 2025-10-14 12-52-09.mp4
 
This was a bug that was introduced once true damage was added to it, and was fixed with the latest balance patch. The behavior is now the same as it used to be before the 6 hero update.

However - this is still bugged for the first Siphon Stack
ah, i see, my bad. no bug here then, other than the first stack which is not that important. ty for correcting
I do feel like this bug's fix is worth mentioning in the patch notes, fixing it is a decent buff for siphon.

although this has nothing to do with lucky shot like i wrongly assumed
 
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