Summary
A deadlock-like bug occurs when Apollo is hit by Haze’s Sleep Dagger while Apollo’s Retaliation trigger is active. This causes Apollo to dash forward at maximum speed indefinitely while stuck in the Retaliation animation. The player loses all control and cannot perform any other actions.
Steps to Reproduce
A deadlock-like bug occurs when Apollo is hit by Haze’s Sleep Dagger while Apollo’s Retaliation trigger is active. This causes Apollo to dash forward at maximum speed indefinitely while stuck in the Retaliation animation. The player loses all control and cannot perform any other actions.
Steps to Reproduce
- Trigger Apollo’s Retaliation.
- During the Retaliation trigger window, have Haze hit Apollo with Sleep Dagger.
- Observe Apollo’s behavior immediately after the interaction.
- Apollo is launched forward at maximum speed.
- Apollo remains locked in the Retaliation animation.
- Player cannot use abilities, attack, stop movement, or regain control.
- Character can only move rapidly forward with no interaction possible.
- Normal crowd control or status resolution should occur (Sleep or Retaliation interaction resolved correctly).
- Apollo should not become stuck in an uncontrollable movement or animation state.
- Full loss of character control.
- Gameplay disruption (soft-lock until external interruption or reset).