Brass Knuckles (T1 Weapon Active)

Rosgath

Active member
I like concepts for T1 weapon activatables because it's a spot that feels like it really needs to be filled. Here's another idea for one.

Item Name: Brass Knuckles
Item Type: Weapon
Cost: 500 Souls(T1)
Stats:
+12% Melee damage
+20% Light Melee speed (Conditional)

Active: (12s Cooldown)
Engage in a flurry of fists! For the next 6 seconds, you cannot perform Heavy Melee attacks. Instead, your Light melee attack speed is increased by 20% and holding the melee button continuously performs Light melee attacks. Killing a creep or securing a soul with a melee attack while this effect is active increases your melee damage by 7 for 30 seconds (stacks up to 5 times).

As others have noted before, the Weapon category T1 lacks an item for melee, despite the fact that melee damage scales with bonus bullet damage. Here I thought I'd throw something in that might be really cool, going on a melee frenzy.
 
After the end of the item's effect, there should be a delay of 1.5 seconds before you can make any punch, because... You can accidentally make a heavy one. (it fires indefinitely if you hold the button)
 
I don't think this current design would be used. It sounds like a good way to get parried, unless you've just parried them. What if it was an item that made you perform a light melee with no lag or startup? So you could say Heavy melee light melee shoot real quick instead of Heavy melee shoot.
 
I don't think this current design would be used. It sounds like a good way to get parried, unless you've just parried them. What if it was an item that made you perform a light melee with no lag or startup? So you could say Heavy melee light melee shoot real quick instead of Heavy melee shoot.
My understanding is that light melee doesn't stun you if it gets parried, but I might be wrong
 
In that case, I would probably add that you don't get stunned from getting parried while the effect is active (though parrying would still prevent the melee attacks from doing damage). Since they are light melee attacks, but parry still prevents the damage I think it would be a fair trade.
 
In that case, I would probably add that you don't get stunned from getting parried while the effect is active (though parrying would still prevent the melee attacks from doing damage). Since they are light melee attacks, but parry still prevents the damage I think it would be a fair trade.
you can immediately parry again after a successful parry, so you would just spam F to counter this item even if the user had a stun immunity.
IMO the way deadlock melee works currently is fuckin great, heavy melee is a mind-game and a massive risk/reward ESPECIALLY early game.
 
Back
Top