Blue Items - Hero specific items/upgrades

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Thread with Mo rework mod
Thanks.
 
Great idea.Maybe the “secret shop” can appear where we have the bull and bear statues.At minute 15 the statues become alive “super neutral creep”,that you have to kill and then you get access to secret shop .If the enemy team kills your “statue”,the secret shop still opens for your team ,but at minute 20.
Or the statue could become area that you need to take control of,like a Battleground flag in wow and then you get access to the shop .

Also with hero specific items,it’s another way for you to buff or nerf a hero
 
I have an idea for item but idk how to make it into cool deadlock-like image
MnK item, 1250/3000$
Sharpened Claws
Mo has sharpened his claws with a new sharpening stone specially designed for him, and now every *light* melee attack procs bleeds for 4 seconds, and every Combo claw attack procs bleeds for 2 seconds (stacks, same scale and dmg as shiv bleed).

Got this as item idea from other post1743293198039.png
 
I have an idea for item but idk how to make it into cool deadlock-like image
MnK item, 1250/3000$
Sharpened Claws
Mo has sharpened his claws with a new sharpening stone specially designed for him, and now every *light* melee attack procs bleeds for 4 seconds, and every Combo claw attack procs bleeds for 2 seconds (stacks, same scale and dmg as shiv bleed).

Got this as item idea from other postView attachment 39230
Most people use Deadmock, an item editor made by @Tryneus. HERE is the thread.
 
I think Saving Slam being an alternative cast and having reduced CD(Like 50% less) when used that way will be good, othervise permanently giving up death slam doesn`t sound good. Imagine saving your team from a Dynamo(under unstoppable) ult.

Also the name "Lashback" sound awesome )
 
I think Saving Slam being an alternative cast and having reduced CD(Like 50% less) when used that way will be good, othervise permanently giving up death slam doesn`t sound good. Imagine saving your team from a Dynamo(under unstoppable) ult.

Also the name "Lashback" sound awesome )
Oh yeah true, thinking about it, Saving Slam is definitely not as good as Death Slam so a CD reduction would be needed. Lashback is a reference to one of his quotes if you didn't know already.
I really like the idea of a more support oriented lash, especially one who supports through aggressive means
 
Oh yeah true, thinking about it, Saving Slam is definitely not as good as Death Slam so a CD reduction would be needed. Lashback is a reference to one of his quotes if you didn't know already.
I really like the idea of a more support oriented lash, especially one who supports through aggressive means
Grapling-Escape-1743361613.png
What do you think about this version of "Grapple Escape"?

Basically allows you to escape in sittuations where there are no units to grapple to in the direction that you want, also helps move arround the map in general. Might be too good for a T2, but it needs actuall testing to see.

I am really overdoing it with all the added alt casts. I wounder if we will see heroes with more than 4 skills in the future(like in dota), so that Blue items can add a separete skill.
 
View attachment 39297
What do you think about this version of "Grapple Escape"?

Basically allows you to escape in sittuations where there are no units to grapple to in the direction that you want, also helps move arround the map in general. Might be too good for a T2, but it needs actuall testing to see.

I am really overdoing it with all the added alt casts. I wounder if we will see heroes with more than 4 skills in the future(like in dota), so that Blue items can add a separete skill.
Ooh, I quite like that actually. Making Grapple usable on surfaces is a way better idea, though.
I think it's fine if the effect is only making Grapple usable on terrain, I think that's good enough.
 
Here's my updated version of Saving Slam. I've put some thought into it and I think replacing Death Slam with this is not too bad. With the added 30% cooldown reduction you also have to consider the possibilities with this new ultimate ability. While it does not have any more damage potential, it provides so much support.

It can help people get out of team fights and also get into team fights. A lash with saving slam could soar above the skies, use Saving slam on his team and throw them all the way across the map towards some objective they have to take at high speeds, or he could use it to throw a team above some roof and right into an unsuspecting group of enemies. You can consider this new ultimate as potentially using rescue beam on 5 people at once.

I feel like adding Saving slam on top of death slam would make death slam too versatile and I think the sleuth of support and attack strategies you could pull off with this new ability are nothing to scoff at.
Saving Slam.png

I repurposed your idea for the new grapple escape into a new item, I think just having grapple be able to hook onto surfaces is very strong and shouldn't be overlooked. I don't think it needs anything else added to it, additionally, the reason why this is a new item instead of replacing grapple escape, it because I think grapple escape still has some things that stone hook couldn't do.

Grapple escape would be good at chasing enemies and maybe escaping enemies too a bit (though I think stone hook does it better). Stone Hook would be more versatile and would be better for moving around the map quickly, both have their merits so that's why I think they should both be items (And both 1250 souls).
Stone Hook.png

I'm also introducing two new item ideas, Anchor Slam and Elbow Bash.

Elbow Bash is a pretty simple item, lunging Lash forward when using Ground strike on the ground. I think this item would be pretty neat since it adds a bit more option to how Ground Strike is used. Ground Strike is usually more optimal when used at height, but with this item it gives ground Ground Strike ( Ground^2 Strike ) a bit more usefulness. The forward lunging would take enemies by surprise and would give Lash a bigger range of attack with the added benefit or extra mobility when not used for damaging purposes.

Anchor Slam is more of a random idea. The main idea was to have death slam offer a way to pin a single enemy more, which Anchor Slam would provide.

Anchor Slam.pngElbow-Bash-1743361735.png
 
Here's my updated version of Saving Slam. I've put some thought into it and I think replacing Death Slam with this is not too bad. With the added 30% cooldown reduction you also have to consider the possibilities with this new ultimate ability. While it does not have any more damage potential, it provides so much support.

It can help people get out of team fights and also get into team fights. A lash with saving slam could soar above the skies, use Saving slam on his team and throw them all the way across the map towards some objective they have to take at high speeds, or he could use it to throw a team above some roof and right into an unsuspecting group of enemies. You can consider this new ultimate as potentially using rescue beam on 5 people at once.

I feel like adding Saving slam on top of death slam would make death slam too versatile and I think the sleuth of support and attack strategies you could pull off with this new ability are nothing to scoff at.
View attachment 39305

I repurposed your idea for the new grapple escape into a new item, I think just having grapple be able to hook onto surfaces is very strong and shouldn't be overlooked. I don't think it needs anything else added to it, additionally, the reason why this is a new item instead of replacing grapple escape, it because I think grapple escape still has some things that stone hook couldn't do.

Grapple escape would be good at chasing enemies and maybe escaping enemies too a bit (though I think stone hook does it better). Stone Hook would be more versatile and would be better for moving around the map quickly, both have their merits so that's why I think they should both be items (And both 1250 souls).
View attachment 39304

I'm also introducing two new item ideas, Anchor Slam and Elbow Bash.

Elbow Bash is a pretty simple item, lunging Lash forward when using Ground strike on the ground. I think this item would be pretty neat since it adds a bit more option to how Ground Strike is used. Ground Strike is usually more optimal when used at height, but with this item it gives ground Ground Strike ( Ground^2 Strike ) a bit more usefulness. The forward lunging would take enemies by surprise and would give Lash a bigger range of attack with the added benefit or extra mobility when not used for damaging purposes.

Anchor Slam is more of a random idea. The main idea was to have death slam offer a way to pin a single enemy more, which Anchor Slam would provide.

View attachment 39302View attachment 39303
I think that "Stone hook" needs a CD. My version allows you to perform a terrain grapple only every 25s, this will allow lash to become spiderman(even more than he is now). It is basically a charged Majestic Leap(now that i think about it my item is also too OP)
 
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