phatkhat.2004
Member
Bloodtears Curse T4
15% weapon damage and 5% weapon lifesteal and 20% lifesteal of imbued ability.
imbues on dealing damage ability.
Landing imbued ability and dealing weapon damage on target that Dealed damage to item owner , causes Interrupting, Silencing, Disarming, and preventing item usage.
3.5s duration
8s window to Apply Curse
30s cooldown
25m cast range
Idea is to have T4 item specialized to counter and shut down Hard Carrys in enemy team. You cant fully avoid getting damage against hard carry or just fed enemy, thats why getting damage is one of activating conditions and other conditions exist to make activation harder and make sure you will be fully engaged in fight against Curse target. Stats mostly same as current Curse but with lifesteal to justify getting damage.
Current Curse is not weak, maybe little bit owerpowered but for me its just not fun not bringing joy and not cool item.
15% weapon damage and 5% weapon lifesteal and 20% lifesteal of imbued ability.
imbues on dealing damage ability.
Landing imbued ability and dealing weapon damage on target that Dealed damage to item owner , causes Interrupting, Silencing, Disarming, and preventing item usage.
3.5s duration
8s window to Apply Curse
30s cooldown
25m cast range
Idea is to have T4 item specialized to counter and shut down Hard Carrys in enemy team. You cant fully avoid getting damage against hard carry or just fed enemy, thats why getting damage is one of activating conditions and other conditions exist to make activation harder and make sure you will be fully engaged in fight against Curse target. Stats mostly same as current Curse but with lifesteal to justify getting damage.
Current Curse is not weak, maybe little bit owerpowered but for me its just not fun not bringing joy and not cool item.