Being able to put Yamato out of ult with Curse

I just think that Yamato ult should be counterable with Curse, I mean it's the most expensive upgrade in the game, yet it does nothing to her during ult, and especially since she can just rush refresher and Duration Extender, it almost guaranteed that every Yamato will just have a period of literal God mode, or at least if we cant put her out of the ult, maybe just be able to curse her normally so she can't attack or use abilities would be cool, or maybe if you use Curse just during her powerup animation where literally nothing else can touch her can put her out of the ability, this would force Yamato players to play their Ult more strategically than just using it as a get out of jail free card every time they get surrounded, where they would usually just press 4, start running since nothing can affect her, and then click refresher and ult again if it isn't enough to run away
 
Nah. It's an ulti. It needs to be as powerful and annoying as it is. If you want to curse her, you're gonna have do it before they ult. It's not fair to have an ultimate with a long cooldown just so that it can be countered by something like Curse. That defeats the purpose of why Yamato's ult is an ult in the first place. Why is it incumbent on Yamato players to be more 'strategic' with their ult rather than having other players to play and strategize around it.
 
Nah. It's an ulti. It needs to be as powerful and annoying as it is. If you want to curse her, you're gonna have do it before they ult. It's not fair to have an ultimate with a long cooldown just so that it can be countered by something like Curse. That defeats the purpose of why Yamato's ult is an ult in the first place. Why is it incumbent on Yamato players to be more 'strategic' with their ult rather than having other players to play and strategize around it.
Unfortunately, your point of 'It's not fair to have an ultimate with a long cooldown just so that it can be countered by something like Curse' is disproven by literally every other ultimate in the game. Almost every other ult can be countered by simply using Curse, which is by design since Curse is a really expensive upgrade with a long cooldown and just 7 seconds of effect. The intent of Curse is to function as a counter item to high-impact abilities, and the counter to Curse is buying unstoppable, which requires another investment into a high-value item. This keeps the game balanced by making both Curse and unstoppable crucial strategic choices.

If Yamato’s ult remains completely uncounterable, it forces the game into a situation where there is no way to deal with her during ult, which feels unfair in a system where counters are built into the design of almost every other ability. Allowing Curse to affect her only during the ult's startup phase, for instance, would still require proper timing and strategy, keeping both Yamato players and their opponents on their toes while maintaining the integrity of her powerful ultimate.
 
Unfortunately, your point of 'It's not fair to have an ultimate with a long cooldown just so that it can be countered by something like Curse' is disproven by literally every other ultimate in the game. Almost every other ult can be countered by simply using Curse, which is by design since Curse is a really expensive upgrade with a long cooldown and just 7 seconds of effect. The intent of Curse is to function as a counter item to high-impact abilities, and the counter to Curse is buying unstoppable, which requires another investment into a high-value item. This keeps the game balanced by making both Curse and unstoppable crucial strategic choices.

If Yamato’s ult remains completely uncounterable, it forces the game into a situation where there is no way to deal with her during ult, which feels unfair in a system where counters are built into the design of almost every other ability. Allowing Curse to affect her only during the ult's startup phase, for instance, would still require proper timing and strategy, keeping both Yamato players and their opponents on their toes while maintaining the integrity of her powerful ultimate.
None of what you're saying takes into account Yamato's kit and how she actually works. Her gameplay revolves around frontlining and taking the fight to the enemy. That's a very high risk playing style in a shooter game. Her long-cooldown ultimate is supposed to relinquish that risk for just a few seconds. Cursing her ultimate is an unreasonable nerf and makes her harder to play than she already is. The counter play for Yamato is the same counter play for Abrams, Mo and Krill and other similar close combat specialists: you kite them. Yamato is only a problem if she's up in your face......so keep her away from your face, and you should be fine
 
None of what you're saying takes into account Yamato's kit and how she actually works. Her gameplay revolves around frontlining and taking the fight to the enemy. That's a very high risk playing style in a shooter game. Her long-cooldown ultimate is supposed to relinquish that risk for just a few seconds. Cursing her ultimate is an unreasonable nerf and makes her harder to play than she already is. The counter play for Yamato is the same counter play for Abrams, Mo and Krill and other similar close combat specialists: you kite them. Yamato is only a problem if she's up in your face......so keep her away from your face, and you should be fine

I understand Yamato's role, and I agree that her high-risk, close-combat style should have tools to mitigate that risk. But counterplay is essential to keeping the game fair for everyone, especially since other close-combat characters like Abrams, Mo and Krill have ultimates or abilities that can still be countered by timing or proper item usage like Curse. The idea of simply kiting a frontline character isn’t always practical, especially in tight spaces, team fights, or when she closes the gap with her grapple ability that follows you like a Wraith ult, also keeping her at a distance isn't really viable since your damage falls of really hard at distances where Yamato isn't effective.

Allowing Curse to interact with Yamato’s ult wouldn’t completely remove the power of her ability but would make it a more thoughtful choice, encouraging her to use her ult strategically, similar to how Mo or Abrams players need to time their abilities. Forcing Yamato players to consider timing and positioning adds a skill component rather than a 'get out of jail free' moment, which makes the game more engaging for both Yamato players and their opponents.
 
I just think that Yamato ult should be counterable with Curse, I mean it's the most expensive upgrade in the game, yet it does nothing to her during ult, and especially since she can just rush refresher and Duration Extender, it almost guaranteed that every Yamato will just have a period of literal God mode, or at least if we cant put her out of the ult, maybe just be able to curse her normally so she can't attack or use abilities would be cool, or maybe if you use Curse just during her powerup animation where literally nothing else can touch her can put her out of the ability, this would force Yamato players to play their Ult more strategically than just using it as a get out of jail free card every time they get surrounded, where they would usually just press 4, start running since nothing can affect her, and then click refresher and ult again if it isn't enough to run away
you can unstopable curse too you can tornado or dynamo 2 the curse too or any immunity.

that the same that people claim you can't interact with unstopable haze well not really but you can metal skin and blast.

if they farm a fuck ton of high items yeah its scary. are you tryign to counter a full build hero? just a refresher on yamato is not enough to do anything.
 
you can unstopable curse too you can tornado or dynamo 2 the curse too or any immunity.

that the same that people claim you can't interact with unstopable haze well not really but you can metal skin and blast.

if they farm a fuck ton of high items yeah its scary. are you tryign to counter a full build hero? just a refresher on yamato is not enough to do anything.
While Unstoppable and immunity abilities counter Curse, Yamato’s ultimate removes all interaction, unlike other heroes who still have counters. No ultimate should be entirely immune to counterplay. Allowing Curse to work during the ult's startup would encourage more tactical play without making her overpowered, even with Refresher.
 
I understand Yamato's role, and I agree that her high-risk, close-combat style should have tools to mitigate that risk. But counterplay is essential to keeping the game fair for everyone, especially since other close-combat characters like Abrams, Mo and Krill have ultimates or abilities that can still be countered by timing or proper item usage like Curse. The idea of simply kiting a frontline character isn’t always practical, especially in tight spaces, team fights, or when she closes the gap with her grapple ability that follows you like a Wraith ult, also keeping her at a distance isn't really viable since your damage falls of really hard at distances where Yamato isn't effective.

Allowing Curse to interact with Yamato’s ult wouldn’t completely remove the power of her ability but would make it a more thoughtful choice, encouraging her to use her ult strategically, similar to how Mo or Abrams players need to time their abilities. Forcing Yamato players to consider timing and positioning adds a skill component rather than a 'get out of jail free' moment, which makes the game more engaging for both Yamato players and their opponents.
You talk about counterplay and strategy, then list conditions Yamato has advantages in like tight spaces and occasions where she can land her grappling hook. Why is it incumbent on Yamato to play more 'strategically' with their ult (putting aside the fact that you think there's no strategy that comes with it) rather than on you to play 'strategically' around their ult. Wanting to cast curse on Yamato's ult just comes off as being salty that you can't kill them as easily as you want to instead of playing strategically around it, which is just either running away, waiting for the ult to time out or baiting it out before you use your other abilities. It's not that complex.
 
You talk about counterplay and strategy, then list conditions Yamato has advantages in like tight spaces and occasions where she can land her grappling hook. Why is it incumbent on Yamato to play more 'strategically' with their ult (putting aside the fact that you think there's no strategy that comes with it) rather than on you to play 'strategically' around their ult. Wanting to cast curse on Yamato's ult just comes off as being salty that you can't kill them as easily as you want to instead of playing strategically around it, which is just either running away, waiting for the ult to time out or baiting it out before you use your other abilities. It's not that complex.
Strategic play should go both ways. Yamato should have to think about when to use their ultimate, not rely on it as an untouchable escape. Allowing Curse during the startup phase wouldn’t make Yamato weak, it would add depth, forcing both sides to play smarter
 
You could also just make it vulnerable to disarm, cause that's the only real issue - when Yamato gets refresher and just holds M1 into your face.
they specifically made so she no longer has infinite ammo for that reason

also people like mo and krill also can dig and dip if they see its a bad fight and trying t obreak through 90% mitigation which is not hard even without armour items when he burrows he outruns wraith ult and can majestic leap out if he breaks enough corners to give time. like pocket they have immunities and such, yes its strong but because its up in the UI when enemy ults are up you can very much start a play she ults back and reset now she doesn. and while her slash does a lot of damage it realy only does while in ult you dont get to channel that to full most of the time.

and yes "curse yamato ult" is the most petty i lost and im mad take
 
they specifically made so she no longer has infinite ammo for that reason
QSR and AR do exist, although yamato is actually forced to invest in them to abuse that tactic.

It's honestly the first thing that comes to mind when I'm being asked to search for counterplay to yamato ulti that sounds reasonable to an extent - "just disarm her". This whole curse thing is egregiously excessive.
 
Strategic play should go both ways. Yamato should have to think about when to use their ultimate, not rely on it as an untouchable escape. Allowing Curse during the startup phase wouldn’t make Yamato weak, it would add depth, forcing both sides to play smarter
Yes, it should go both ways. Cursing a Yamato while they're ulting is hardly a strategy. Yamato's ult has both a defensive and offensive application and the strategy for a Yamato player is to decide how and which they should use it. And they have to be mindful of that decision because it has a lengthy cooldown. Using it as an 'untouchable escape' is a waste of that ability. Ultimates are supposed to have major impact on the gameplay. If Yamato's ult isn't "overpowered", then it's not really much of an ult, is it?
 
Yes, it should go both ways. Cursing a Yamato while they're ulting is hardly a strategy. Yamato's ult has both a defensive and offensive application and the strategy for a Yamato player is to decide how and which they should use it. And they have to be mindful of that decision because it has a lengthy cooldown. Using it as an 'untouchable escape' is a waste of that ability. Ultimates are supposed to have major impact on the gameplay. If Yamato's ult isn't "overpowered", then it's not really much of an ult, is it?
Ultimates should have major impact, but they also need counterplay to maintain balance. Yamato’s ult having both offensive and defensive uses is fine, but making it entirely uncounterable creates unfair situations. A disarm or Curse during the ult's startup would preserve both strategy and balance.
 
they specifically made so she no longer has infinite ammo for that reason

also people like mo and krill also can dig and dip if they see its a bad fight and trying t obreak through 90% mitigation which is not hard even without armour items when he burrows he outruns wraith ult and can majestic leap out if he breaks enough corners to give time. like pocket they have immunities and such, yes its strong but because its up in the UI when enemy ults are up you can very much start a play she ults back and reset now she doesn. and while her slash does a lot of damage it realy only does while in ult you dont get to channel that to full most of the time.

and yes "curse yamato ult" is the most petty i lost and im mad take
it's about ensuring ultimates maintain balance and aren't untouchable. You saying that curse is a petty and a i lost and I'm mad take is just a attempt to invalidate all valid discussion around game balance
 
it's about ensuring ultimates maintain balance and aren't untouchable. You saying that curse is a petty and a i lost and I'm mad take is just a attempt to invalidate all valid discussion around game balance
The whole point of Yamato's ult is to be untouchable. If she's not untouchable during the ult, then it's kinda useless and has no utility in her kit. There's still counter play for it. Either run and distance yourself from Yamato, which is something you should've been doing to begin with, or wait out the ult. Yamato even gives you an oppurtunity to distance yourself when she starts ulting. Most ults are supposed to make you run. You're advocating to make her unplayable just so that you can kill her easier. That is objectively petty.
 
The whole point of Yamato's ult is to be untouchable. If she's not untouchable during the ult, then it's kinda useless and has no utility in her kit. There's still counter play for it. Either run and distance yourself from Yamato, which is something you should've been doing to begin with, or wait out the ult. Yamato even gives you an oppurtunity to distance yourself when she starts ulting. Most ults are supposed to make you run. You're advocating to make her unplayable just so that you can kill her easier. That is objectively petty.
Curse is a expensive item, it's not like I'm suggesting that you can block her ult from the start of the match, and to counter people using curse Yamato can buy items like debuff remover or unstoppable
 
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18s of immortality +40% resistance with a skill that has a 37s cooldown and an item that has a 101s cooldown, Yamato definitely needs a counter for this build, he can miss everything and still win the fight because he has 18s of immortality and by the time you respawn he will have already reset all of his CD, even if you disarm him his immortality will last longer than your disarm, after Yamato buys the core items there is no one to stop him, 1k+ in skill 1, 18s of immortality, absurd resistance and life steal, curse canceling the ultimate is the least this character deserves. There are 18s in which he is immortal, in which he is faster than you, in which he has more resistance than you, there is no way to run, there is no way to kill him.
 
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