spacebear87
New member
Two bugs:
Bebop's uppercut can disable his gun if M1 is held down during the animation, considering this is a vital time to shoot the enemy while they are airborne, this results in a lot of getaways.
- Another thing to note is that sometimes the gun can be HEARD shooting, but isn't shooting when this is happening.
Bebop also looses his red laser, in times where his gun isn't disabled, which also makes aiming significantly harder.
Bebop's uppercut can disable his gun if M1 is held down during the animation, considering this is a vital time to shoot the enemy while they are airborne, this results in a lot of getaways.
- Another thing to note is that sometimes the gun can be HEARD shooting, but isn't shooting when this is happening.
Bebop also looses his red laser, in times where his gun isn't disabled, which also makes aiming significantly harder.