Bebop ~ Hook. Punch. Scrap. (Rework Idea)

Ionbound

New member
Before I write this, I want to give credit to sportain.mail for their excellent idea on how to change Bebop's gun and model, I think they did a great job and want to acknowledge their work. However, I do disagree about how to change Bebop's activated abilities, and my proposal is as follows:

Slight gun change from the sportain's proposal; Gun is a TF2-style flamethrower akin to the Pyro's.

1. Magnetic Uppercut
Deal melee damage to nearby enemies and apply knockback. Enemies hit with the uppercut are Magnetically Marked, affecting Bebop's other abilities. Exploding Uppercut can be used on allies.

1: - Cooldown
2: On hero hit, reset Explosive Cross cooldown to 0.
5: Now deals Heavy Melee damage; On hero hit, increase rate of fire and weapon range.

2. Explosive Cross (the punch, not the Venator thing).
Deal melee spirit damage to nearby enemies in front of Bebop (Melee spirit damage being spirit damage that scales with melee damage investment and spirit, but with a very low direct spirit investment ratio to compensation for the %melee damage increase it also benefits from).

This ability may also target a Magnetically Marked enemy within range. If it does, Bebop dashes to that enemy before performing Explosive Cross.

1. Increased area of effect
2. On Hero Hit, gain Bullet and Spirit resistance
5. Increased damage and spirit scaling ratio

3. Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies. This ability may also target a Magnetically Marked character within range. If it does, Bebop's hook flies to that that character.
1. +Weapon Damage against victims for 6 seconds
2. +cast range
5. - Cooldown

4. Scrap Iron Overdrive
Passive: Bebop's magnetic nature draws scrap iron left over from fights to him, permanently increasing his maximum health when he enters an area where a Hero has been killed at any time in the match.

Active: Channel powerful energies through your metal body to become stronger, enhancing your next ability cast with additional spirit power, then silencing you while increasing your weapon damage.

1. +enhanced ability damage.
2. Passive buff also grants additional bullet and spirit resistance.
5. +1 enhanced ability before being silenced.
 
So does the hook like magnetise towards magnetic marked characters?

This rework is good though, anything that makes bebop a melee/close-range tank is fun by me
 
So does the hook like magnetise towards magnetic marked characters?

This rework is good though, anything that makes bebop a melee/close-range tank is fun by me
Yeah that was the idea, if you cast it with your crosshair on a magnetized character in hook range it becomes like a point-and-click.
 
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