base guardians do very little damage to troopers

kNyne_

Member
EDIT: The clip I posted below I had gotten a healer minion so they DO do damage to minions, however they do so little that it takes about 60 seconds for both of the guardians to kill a single trooper.

I've tested by using f7 "map dl_midtown" and by clearing walker before 4 minutes, it seems base guardians do zero damage to minions. I tested at 4 minutes and at 25 minutes.

There is a chance this is just because I am using f7 "map dl_midtown" with sv_cheats true, hero testing enabled, set myself to max level and no death etc.
 

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Just tried it in a bot game and they are also doing "essentially" zero damage to minions.

This problem is exacerbated by the fact that defending minions when they get off the zipline, just stand behind the base guardians and DO NOT ATTACK. So if you crash a SINGLE wave into enemy base guardians, they will guaranteed die because 1) base guardians deal no damage and 2) defending minions are bugged and won't attack.
 

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  • buggedminions.png
    buggedminions.png
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Okay I tested it with some wave manipulation with bebop and here is a single trooper's hp after tanking both base guardians for 13 seconds.

A rough estimation means it would take about a minute for it to die.
 

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  • buggedminions2.png
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i seriously hope this is a bug, but with DOTA2 as an example it seems like Valve, icefrog, or yoshi HATES when turrets do damage or can defend themselves and this might be intentional. I think the base guardians should have an arc to their attack honestly to clear better but this could be lower than intended.
 
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