Bad Matchmaking Thread

73431962 50k difference then 70k then 80k by the end. urn is not effective enough as a comeback mechanic when you can just steal it at the finish line
 
1775436992784.png

73436706

Fucking bullshit game. 3 players on enemy team playing absolutely PERFECTLY while I get the feeding paradox and team that ignores objectives...
 
I have over 500 hours in Deadlock, but for more than three months now it has been impossible for me to enjoy the game. The main issue is how poorly it has been managed, particularly the state of the meta.

How is it possible that two or three characters are consistently so much stronger than the rest? This kind of imbalance may exist in other MOBAs, but at least those games usually offer tools like a ban phase to deal with it. Here, players who queue as premades and force the strongest compositions turn matches into a frustrating experience for anyone who just wants to play characters they actually enjoy especially when those characters have been repeatedly nerfed into irrelevance.

It is also exhausting that every couple of months, characters like Seven or Infernus return as dominant hyper-carries, forcing you to adapt your entire build and playstyle just to counter them. This creates a stale and repetitive environment that is particularly discouraging for casual players.

At the very least, the game needs a proper hero selection phase that includes bans.

ID: 73439629
 
1775440009789.png
73452200

Outdrafted and we played against two or three smurfs. Vindictas aim was very sus.

https://steamcommunity.com/profiles/76561198793124607/ Ivy

https://steamcommunity.com/profiles/76561199694235575/ Wraith, one ban on account aswell

https://steamcommunity.com/id/21baz/ Vindicta

The Ivy, Wraith, Vindicta and Kelvin play together.

So start banning these blatant smurfs and give us strict solo queue.
 
Back
Top