in 259 matches I have never ONCE had the enemy team have a 0/xx/0 player, but in over 250 of my matches, i've had not one, but at least 3 of them.
Just had a run down lane shiv, and a mina/yamato lane that fed 40 kills by 20m
I landed two 6 person black holes, my team LITERALLY did not deal damage during the 6 man, stomp, black hole, stomp lock down........
Why do we not use ANY metrics in match making?
Players that have 20 KDA should not be paired with players that go 0/20/0 that's the most retarded backwards nonsense possible.
I am 99% sure the problem is using dota 2's insanely trash match making.
For those that don't know, Valve does not do the smart thing of finding 10 (12 in deadlock) players of equitable skill, then randomly placing them on teams. It will find YOU teammates and ENEMIES, and it likes to use the single WORST possible balance structure in human history.
Divide the 10 (12) players in skill distribution from 1 (the best) to 10/12 (the worst)
They will divide the teams like
1,8,9,10,11,12
vs
2,3,4,5,6,7
Because the best player auto wins no matter what.
What's that? You are the support? And all 5 other players fed a collective 60 kills by 18m?
Well that's your fault. You still went 5/0 and have top stats? Nah. Your fault the guys that's average kda is NEGATIVE FUCKING TWENTY while you have 10+ kda, it's clearly YOUR fault.
at 250+ matches, not ONCE having an enemy do that, while 85% of my games I get three?
It's also got to me a party queue issue. Forcing all solo queues on a team vs a 4,5,6 stack means ONLY the solo players will EVER get ruiners and feeds.
That and much like dota has an INSANE issue with 9 stacking (No i don't get why sub humans don't 10 stack, plenty do that too) this game likely has a huge issue with 11 stacking.
What's more likely, a 6 stack wants free wins and uses alt acconts/friends to feed them as an 11 stack or for 200+ games in a row, 3 to 5 individuals, from before the game started, all on the same team, decided they were going to intentionally lose.....
Maybe once, but even then, the 11 stack is more likely, but 200+ times? 85% of "matches"
Like...what?
This is why games that are not 1v1 do not work with chess ranking system. In chess if I have the better stats, I win and my rank goes up.
In dota and deadlock, much more so deadlock since you can't 1v11 where you can 1v9 in dota, you can 100% get unwinnable games because your teammates are ruiners.
No your *insert pro here* could not win any of the games I've lost in my place. YOu can't do shit when kids are feeding 60 kills my 12 in all lanes DESPITE you holding your lane, and getting kills, and being higher souls, and better in ever way. Maybe if I played a different heroes those matches, but that's not the discussion and i'd rather this game not become find hero I can 1v11 as and only play them for 5000 hours like dota.
Don't get me wrong, I'll happily keep playing NP and LD, b/c I actually love them AND I solo win, but this game does not have that. The solo win potential is not here do to all the missing dota elements. I hope we GET more moba elements (looking at you TP scrolls) and proper counter items (where the literal sheep stick at Ice frog? Call it sheep stick too you coward)
The game already has a huge issue with its' fps vs moba balance. don't make the same mistake as artifact again by not using dota to fix the game (ironically TP scrolls again...huh you really should just add those to your games huh?)